Legacy:RequireScript

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The RequireScript(filename) command will do the same thing as the EvaluateScript(filename) command, except it will only allow each filename to be loaded once. The purpose of this is to prevent a particular script from being loaded multiple times, wasting resources and possibly causing other problems, but still giving the programmer the option of using a script which might or might not have been previously loaded. In particular, this is useful if there are multiple programmers working on different systems for a game, and will need to combine them into the final project afterwards, or if the programmer is making generic scripts that will be useful in other games.

Usage

RequireScript(filename);


  • filename string. The name of the file containing the code to be executed.

Examples

Note that the following example is fictional; it's likely you don't have either JS file that are used in the example, unless you specifically made them.

RequireScript("intro.js");
RequireScript("game_menu.js");

function game()
{
  //A function contained in "intro.js"
  Intro();
  //A function contained in "game_menu.js"
  GameMenu();
}

Notes

See EvaluateScript for more details.

See also

API:Script/navbox