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- 1 KB (213 words) - 17:12, 1 August 2017
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- ...tegory:Games|games]], [[:Category:Tutorials|docs]] and [[Spherical:Current events|news]].1 KB (164 words) - 14:33, 10 August 2018
- ...ter 1 Beta has been publicly released, containing a detailed map, scripted events, and a working combat system. After the events of Final Fantasy VI, Kefka has fallen from grace. You play as him with the4 KB (563 words) - 17:24, 20 May 2013
- * [[API:ChangeMap|ChangeMap]](''map_filename''): Change the current map of the map engine. ...apEngine|UpdateMapEngine]](): Update state of map entities, animations and events in map engine.3 KB (349 words) - 09:14, 19 June 2017
- # A list of events that may happen during the battle (ie you want a boss to execute an attack **HANDLE EVENTS:15 KB (2,636 words) - 23:32, 7 June 2013
- The interface is an abstract class, more or less that helps you control the events of things. I'm going to write a generic interface for this battle system an * For turn based, the current turn.3 KB (501 words) - 00:58, 8 June 2013
- ...ty management screen'' used primarily for read-only display of characters' current statistics. Statistics presented commonly include the full list of attribut # A list of events that may happen when an action is performed; actions performed include but17 KB (2,871 words) - 23:01, 9 August 2013
- ...::state</tt>''' is an accessor property which allows you to get or set the current state of the random number generator instance. ...ultiple <tt>RNG</tt> instances: by having separate instances for different events and persisting their states across saves, you can combat RNG manipulation.2 KB (288 words) - 15:31, 9 August 2017