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  • [[Special:Random|Display a random page]]
    1 KB (164 words) - 14:33, 10 August 2018
  • ...mes, if you make sure to make everything in that script work independently from other scripts... Very nice if you made a nice menu or item system that you ...ll code then stays in one clearly-defined place; nothing is hidden in some random place in a map. It's more flexible and you're less likely to leave mistaked
    80 KB (13,106 words) - 15:24, 4 August 2017
  • ...describe whether certain variables, functions (and objects) are accessible from a particular point in a program. Loosely speaking, there are two major type ...unctions within functions, and those sub-functions will only be accessible from within the function in which they are placed.
    16 KB (2,323 words) - 01:06, 14 June 2013
  • this.Active = 0; // <-- Stops inactive members from being included in the Battle System ...ray is given an index which gives them their own unique identity, separate from the others that may follow.
    26 KB (4,103 words) - 05:32, 19 February 2014
  • ...contains places to visit so the game needs to be able to "warp" the player from one map (usually an overworld map) to another (usually a town or dungeon), ...geMap|ChangeMap]] that handles all the behind-the-scenes work of switching from one map to another. It requires the [[API:MapEngine|map engine]] to be [[AP
    10 KB (1,678 words) - 23:00, 10 March 2014