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  • Ah, Sphere... An awesome and flexible game and RPG creation program... It includes a fully-fledged editor to make your ...will have to learn this scripting language in order to be able to create a game in Sphere. Scripting isn't always easy, especially for programming/scriptin
    80 KB (13,106 words) - 15:24, 4 August 2017
  • ...kind of music you create is up to you, the creator, and for which kind of game you're making it. How to compose music is beyond the scope of this tutorial ...ch a format is read into Sphere and you call [[API:Sound/play|Sound.play]] function with loop set to true, Audiere will loop the song from the beginning of the
    6 KB (978 words) - 18:29, 20 May 2013
  • ...ide is for people who want to jump to any point in time with their project/game/whatever, and want something to use for themselves. 6c93a1960072710c6677682a7816ba9e48b7528f Remove persist.clearScriptCache() function.
    10 KB (1,790 words) - 21:27, 29 August 2013
  • The tech demo is a self-contained Sphere game. It has three fonts it uses as an example: MS Mincho (Sphere conversion of ...though there is a 99.9999999% chance I will credit you for submitting the function. Any ideas submitted with regards to NTML will be credited as such, though
    7 KB (1,214 words) - 23:56, 7 June 2013
  • function Combatant(name) { Combatant.prototype.clone = function() {
    5 KB (744 words) - 00:44, 8 June 2013
  • ...engine and its tools. Then it will walk you through creating a tiny little game from scratch. ...the above, miniSphere also supports file formats Specicially made for the game engine.
    10 KB (1,627 words) - 03:48, 28 October 2017
  • [[Game]] in Sphere can refer to the following: ...[API:Game|Sphere Game object]], which holds info about an installed Sphere game.
    718 bytes (115 words) - 02:01, 8 June 2013
  • [[game.sgm]] is a configuration file placed in the root directory of a Sphere proj : The first script file to load when searching for the [[game (function)|game function]] to run
    1 KB (238 words) - 02:34, 8 June 2013
  • ...but this shouldn't be too hard, just things like <code>if</code> and <code>function</code>. ...lets you type less. Less typing = less errors = faster completion of your game. It grows easier too.
    9 KB (1,288 words) - 01:09, 14 June 2013
  • ...r calculate a value. A ''subroutine'' does not return a value, whereas a ''function'' does (see the following example). function AddTwoNumbers (argument1, argument2) { //function
    16 KB (2,323 words) - 01:06, 14 June 2013
  • ...s to provide a checklist and resources for developing a JavaScript-powered game engine that is compatible with [[API:Functions|Sphere's JavaScript API]]. * Game Libraries
    9 KB (1,462 words) - 09:13, 27 July 2014
  • <syntaxhighlight>function Menu() <syntaxhighlight>Menu.prototype.addItem = function(name, description, callback, color)
    8 KB (1,128 words) - 17:21, 1 August 2017
  • One of the most common elements of any game, RPG or otherwise, is a menu system. Menus are very flexible in purpose and ...tinue a game already in progress, or to configure options specific to that game.
    17 KB (2,871 words) - 23:01, 9 August 2013
  • * 2nd the game() function For example, player statistics will have its own function and set of arrays that associate with it.
    26 KB (4,103 words) - 05:32, 19 February 2014
  • function Enemy(name, hp, atk) { ...t rather than a clone of it. So most people, if they want enemies in their game they end up cloning them like so:
    9 KB (1,351 words) - 01:25, 3 March 2014
  • ...engine. You will need to know how to integrate existing systems into your game, and understand how Sphere's SetUpdateScript works. ...ss'' to hold the information. In JavaScript we can do so by creating a new function.
    10 KB (1,429 words) - 10:56, 4 March 2014
  • ...place. I'll teach you some good tricks to manage several update codes in a game. == Method 2 (Beginner): the function ==
    4 KB (520 words) - 06:23, 4 March 2014
  • ...an RPG is walking on a map. A map usually contains places to visit so the game needs to be able to "warp" the player from one map (usually an overworld ma Sphere has a built-in function [[API:ChangeMap|ChangeMap]] that handles all the behind-the-scenes work of
    10 KB (1,678 words) - 23:00, 10 March 2014
  • ...t to do what to do with it. This document will walk you through creating a game, creating a map, creating a spriteset, and then writing some script to glue ===Scripts & game.sgm===
    9 KB (1,636 words) - 13:52, 1 August 2017
  • ...refix, e.g. '''@/../../maggie.fat'''. Passing such a path to a Sphere API function expecting a file or directory name will cause an exception. | The root of the game's sandboxed file system. Usually redundant, but can be useful to qualify fi
    3 KB (420 words) - 18:48, 30 October 2017