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		<id>http://wiki.spheredev.org/index.php?action=history&amp;feed=atom&amp;title=Kefka%27s_Revenge</id>
		<title>Kefka's Revenge - Revision history</title>
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		<updated>2026-06-10T02:18:09Z</updated>
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	<entry>
		<id>http://wiki.spheredev.org/index.php?title=Kefka%27s_Revenge&amp;diff=388&amp;oldid=prev</id>
		<title>Apollolux: created from http://web.archive.org/web/20111028190214/http://www.spheredev.org/wiki/Kefka%27s_Revenge</title>
		<link rel="alternate" type="text/html" href="http://wiki.spheredev.org/index.php?title=Kefka%27s_Revenge&amp;diff=388&amp;oldid=prev"/>
				<updated>2013-05-20T17:24:33Z</updated>
		
		<summary type="html">&lt;p&gt;created from http://web.archive.org/web/20111028190214/http://www.spheredev.org/wiki/Kefka%27s_Revenge&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Image:screen-kefkasrevenge-01.png|frame|r|A pub brawl unfolds. Combat occurs in-map, similar to Chrono Trigger.]]&lt;br /&gt;
[[Kefka's Revenge]] is a Final Fantasy 6 fangame made in Sphere, and being developed by wiz, tree, [[User:DaVince|DaVince]] and a number of other people. It follows the stylings of traditional computer RPGs.&lt;br /&gt;
&lt;br /&gt;
As of December 26, 2006, Chapter 1 Beta has been publicly released, containing a detailed map, scripted events, and a working combat system.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
After the events of Final Fantasy VI, Kefka has fallen from grace. You play as him with the goal of regaining his former glory.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game plays much like any other computer RPG, where you use the arrow keys to move in a 3/4 overhead perspective, talk to people, trigger events and take part in combat.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
The newest version of Kefka's Revenge includes several interesting features, many of which are unique to KR and Sphere. Most noticeable features are:&lt;br /&gt;
&lt;br /&gt;
*	'''Unique Control &amp;amp;amp; Environment''' - Somewhat different control buttons that allow you to move diagonally, run, and do unique actions according to the storyline. The environment is also very rich and active.&lt;br /&gt;
*	'''Fully Fledged Menu System''' - The menu, which is usually on the &amp;quot;Home&amp;quot; button, allows players to view diverse menus, such as the very useful configuration menu which provides choices for window style, control keys, etc.&lt;br /&gt;
*	'''Interesting Storyline''' - Coupled with the diversity of the game itself, the storyline gains some wild and wacky ideas to it, much differing from the usual &amp;quot;do this do that over and over&amp;quot; design of other RPGs. From kicking people off ledges to hauling around furniture along alleys, this is a wonderful and unique must-experience element of KR.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Combat in this game warrants special mention. When a fight is triggered, combatants take the traditional Final Fantasy-styled side-on positions. But sometimes, the combat takes place in the same map as in where it was triggered, without a screen change. Animations and things moving on the map beforehand will continue to move, lending the battles a sense of presence.&lt;br /&gt;
&lt;br /&gt;
Actually, both an FF VI style and CT-style battle system exist in the game, but the current beta only contains CT-styled battles. The other battle system is still being worked on.&lt;br /&gt;
&lt;br /&gt;
Combat options are chosen in a manner resembling Square Enix's Active Time Battle System, complete with an ATB meter.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
These controls can be changed via menu options in-game.&lt;br /&gt;
&lt;br /&gt;
*	'''Cursor keys''' are used to move around on maps, and change menu selections.&lt;br /&gt;
*	'''Enter''' advances dialogue, talks to people, triggers events and chooses menu items.&lt;br /&gt;
*	'''Backspace''' cancels out of a menu, and switches to other active characters in battle.&lt;br /&gt;
*	'''Home''' raises the main menu, from which the party status can be viewed and options selected.&lt;br /&gt;
*	'''Escape''' raises a menu from which the game can be restarted or quit.&lt;br /&gt;
*	'''Shift''' can be held down to run.&lt;br /&gt;
*	'''Space''': if you're Kefka, you'll laugh like a maniac, and even trigger some events on the map!&lt;br /&gt;
&lt;br /&gt;
==Player comments==&lt;br /&gt;
*	Superb game I like playing over and over again, even if only to find errors, bugs, or new funny things! --DaVince 15:11, 27 December 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*	[http://kefkasrevenge.tengudev.com/download/KR.zip Download Kefka's Revenge - Chapter 1 Beta, self-contained package] (contains Sphere Windows engine, 14 MB ZIP)&lt;br /&gt;
*	[http://kefkasrevenge.tengudev.com/ Official Page] (download available)&lt;br /&gt;
*	&amp;lt;!-- http://www.spheredev.org/smforums/index.php?topic=29.0 --&amp;gt;&amp;lt;del&amp;gt;Spherical Forums topic&amp;lt;/del&amp;gt; (needs restoration)&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Apollolux</name></author>	</entry>

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