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		<id>http://wiki.spheredev.org/index.php?action=history&amp;feed=atom&amp;title=Legacy%3AFunctions%2FMap%2FEntities</id>
		<title>Legacy:Functions/Map/Entities - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.spheredev.org/index.php?action=history&amp;feed=atom&amp;title=Legacy%3AFunctions%2FMap%2FEntities"/>
		<link rel="alternate" type="text/html" href="http://wiki.spheredev.org/index.php?title=Legacy:Functions/Map/Entities&amp;action=history"/>
		<updated>2026-04-27T16:54:04Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://wiki.spheredev.org/index.php?title=Legacy:Functions/Map/Entities&amp;diff=772&amp;oldid=prev</id>
		<title>Apollolux: /* Appearance */ fix link text</title>
		<link rel="alternate" type="text/html" href="http://wiki.spheredev.org/index.php?title=Legacy:Functions/Map/Entities&amp;diff=772&amp;oldid=prev"/>
				<updated>2013-06-08T23:47:19Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Appearance: &lt;/span&gt; fix link text&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:47, 8 June 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot; &gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[API:SetPersonScaleAbsolute|SetPersonScaleAbsolute]](''name'', ''width'', ''height''): Rescales the sprite of person ''name'' to ''width'' * ''height'' pixels.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[API:SetPersonScaleAbsolute|SetPersonScaleAbsolute]](''name'', ''width'', ''height''): Rescales the sprite of person ''name'' to ''width'' * ''height'' pixels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[API:GetPersonSpriteset]](''name''): Get the spriteset of person ''name''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[API:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;GetPersonSpriteset|&lt;/ins&gt;GetPersonSpriteset]](''name''): Get the spriteset of person ''name''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[API:SetPersonSpriteset]](''name'', ''spriteset''): Set the spriteset of person ''name'' to ''spriteset'' (Sphere [[API:Spriteset|Spriteset]] object).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[API:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;SetPersonSpriteset|&lt;/ins&gt;SetPersonSpriteset]](''name'', ''spriteset''): Set the spriteset of person ''name'' to ''spriteset'' (Sphere [[API:Spriteset|Spriteset]] object).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[API:IsPersonVisible|IsPersonVisible]](''name''): Check if the person with ''name'' is visible or not.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[API:IsPersonVisible|IsPersonVisible]](''name''): Check if the person with ''name'' is visible or not.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Apollolux</name></author>	</entry>

	<entry>
		<id>http://wiki.spheredev.org/index.php?title=Legacy:Functions/Map/Entities&amp;diff=612&amp;oldid=prev</id>
		<title>Apollolux: spriteset object link</title>
		<link rel="alternate" type="text/html" href="http://wiki.spheredev.org/index.php?title=Legacy:Functions/Map/Entities&amp;diff=612&amp;oldid=prev"/>
				<updated>2013-06-02T00:30:02Z</updated>
		
		<summary type="html">&lt;p&gt;spriteset object link&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:30, 2 June 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l55&quot; &gt;Line 55:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[API:GetPersonSpriteset]](''name''): Get the spriteset of person ''name''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[API:GetPersonSpriteset]](''name''): Get the spriteset of person ''name''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[API:SetPersonSpriteset]](''name'', ''spriteset''): Set the spriteset of person ''name'' to ''spriteset'' (Sphere [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Object-&lt;/del&gt;Spriteset|Spriteset]] object).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[API:SetPersonSpriteset]](''name'', ''spriteset''): Set the spriteset of person ''name'' to ''spriteset'' (Sphere [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;API:&lt;/ins&gt;Spriteset|Spriteset]] object).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[API:IsPersonVisible|IsPersonVisible]](''name''): Check if the person with ''name'' is visible or not.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[API:IsPersonVisible|IsPersonVisible]](''name''): Check if the person with ''name'' is visible or not.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Apollolux</name></author>	</entry>

	<entry>
		<id>http://wiki.spheredev.org/index.php?title=Legacy:Functions/Map/Entities&amp;diff=611&amp;oldid=prev</id>
		<title>Apollolux: Reformat for new convention</title>
		<link rel="alternate" type="text/html" href="http://wiki.spheredev.org/index.php?title=Legacy:Functions/Map/Entities&amp;diff=611&amp;oldid=prev"/>
				<updated>2013-06-02T00:28:06Z</updated>
		
		<summary type="html">&lt;p&gt;Reformat for new convention&lt;/p&gt;
&lt;a href=&quot;http://wiki.spheredev.org/index.php?title=Legacy:Functions/Map/Entities&amp;amp;diff=611&amp;amp;oldid=603&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Apollolux</name></author>	</entry>

	<entry>
		<id>http://wiki.spheredev.org/index.php?title=Legacy:Functions/Map/Entities&amp;diff=603&amp;oldid=prev</id>
		<title>Apollolux: created, needs reformatting</title>
		<link rel="alternate" type="text/html" href="http://wiki.spheredev.org/index.php?title=Legacy:Functions/Map/Entities&amp;diff=603&amp;oldid=prev"/>
				<updated>2013-06-01T23:48:47Z</updated>
		
		<summary type="html">&lt;p&gt;created, needs reformatting&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* [[GetPersonList]](): Get an array of all named persons on the current map.&lt;br /&gt;
&lt;br /&gt;
* [[CreatePerson]](''name'', ''spriteset'', ''destroy_with_map''): Create a new person called ''name'' with ''spriteset'' (filename).&lt;br /&gt;
* [[DestroyPerson]](''name''): Destroy the person called ''name''.&lt;br /&gt;
&lt;br /&gt;
==== Person position ====&lt;br /&gt;
&lt;br /&gt;
* [[GetPersonX]](''name''): Get the map X coordinate of ''name''.&lt;br /&gt;
* [[GetPersonY]](''name''): Get the map Y coordinate of ''name''.&lt;br /&gt;
* [[GetPersonLayer]](''name''): Get the map layer index of ''name''.&lt;br /&gt;
&lt;br /&gt;
* [[SetPersonX]](''name'', ''x''): Set the map X of ''name'' to ''x''.&lt;br /&gt;
* [[SetPersonY]](''name'', ''y''): Set the map Y of ''name'' to ''y''.&lt;br /&gt;
* [[SetPersonLayer]](''name'', ''layer''): Set the map layer of ''name'' to ''layer''.&lt;br /&gt;
&lt;br /&gt;
* [[GetPersonXFloat]](''name''): Get the map X of ''name'' to floating point accuracy.&lt;br /&gt;
* [[GetPersonYFloat]](''name''): Get the map Y of ''name'' to floating point accuracy.&lt;br /&gt;
* [[SetPersonXYFloat]](''name'', ''x'', ''y''): Set the position of ''name'' with floating point accuracy.&lt;br /&gt;
&lt;br /&gt;
==== Directions and animations ====&lt;br /&gt;
&lt;br /&gt;
* [[GetPersonDirection]](''name''): Get the animation direction of person ''name''.&lt;br /&gt;
* [[SetPersonDirection]](''name'', ''direction''): Set animation direction of person ''name'' to ''direction''.&lt;br /&gt;
&lt;br /&gt;
* [[GetPersonFrame]](''name''): gets the frame and direction that are currently being displayed.&lt;br /&gt;
* [[SetPersonFrame]](''name'', ''frame''): sets which frame from which direction to display.&lt;br /&gt;
&lt;br /&gt;
* [[SetPersonFrameRevert]](''name'', ''delay''): sets the delay between when the person last moved and returning to first frame.&lt;br /&gt;
* [[GetPersonFrameRevert]](''name''): gets the delay between when the person last moved and returning to first frame.&lt;br /&gt;
&lt;br /&gt;
==== Movement speed ====&lt;br /&gt;
&lt;br /&gt;
* [[SetPersonSpeed]](''name'', ''speed''): sets the person's speed.&lt;br /&gt;
* [[SetPersonSpeedXY]](''name'', ''speed_x'', ''speed_y''): sets the person's x and y speed individually.&lt;br /&gt;
&lt;br /&gt;
* [[GetPersonSpeedX]](''name''): gets a person's x speed.&lt;br /&gt;
* [[GetPersonSpeedY]](''name''): gets a person's y speed.&lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
&lt;br /&gt;
  [[GetPersonOffsetX]](name)&lt;br /&gt;
      - gets the horizontal offset used for blitting frames&lt;br /&gt;
&lt;br /&gt;
  [[SetPersonOffsetX]](name, x)&lt;br /&gt;
      - sets the horizontal offset to use for blitting frames&lt;br /&gt;
        e.g. setting it to 10 would result in the person frame blitted always 10 pixels&lt;br /&gt;
        to the right, while the person's x-position would remain unchanged.&lt;br /&gt;
&lt;br /&gt;
  [[GetPersonOffsetY]](name)&lt;br /&gt;
      - gets the vertical offset used for blitting frames&lt;br /&gt;
&lt;br /&gt;
  [[SetPersonOffsetY]](name, y)&lt;br /&gt;
      - sets the vertical offset to use for blitting frames&lt;br /&gt;
        e.g. setting it to 10 would result in the person frame blitted always 10 pixels &lt;br /&gt;
        to the bottom, while the person's y-position would remain unchanged.&lt;br /&gt;
&lt;br /&gt;
* [[GetPersonAngle]](''name''): Get the rotation angle of the person ''name''.&lt;br /&gt;
* [[SetPersonAngle]](''name'', ''angle''): Set the rotation angle of person ''name'' to ''angle'' radians.&lt;br /&gt;
&lt;br /&gt;
* [[GetPersonMask]](''name''): Get the masking [[Object-Color|color]] of the person ''name''.&lt;br /&gt;
* [[SetPersonMask]](''name'', ''color''): Set the color-channel multiplying mask ''[[Object-Color|color]]'' of the person ''name''.&lt;br /&gt;
&lt;br /&gt;
* [[SetPersonScaleFactor]](''name'', ''scale_w'', ''scale_h''): Rescales the sprite of person ''name'' by relative factors ''scale_w'' and ''scale_h''.&lt;br /&gt;
* [[SetPersonScaleAbsolute]](''name'', ''width'', ''height''): Rescales the sprite of person ''name'' to ''width'' * ''height'' pixels.&lt;br /&gt;
&lt;br /&gt;
* [[GetPersonSpriteset]](''name''): Get the spriteset of person ''name''.&lt;br /&gt;
* [[SetPersonSpriteset]](''name'', ''spriteset''): Set the spriteset of person ''name'' to ''spriteset'' (Sphere [[Object-Spriteset|Spriteset]] object).&lt;br /&gt;
&lt;br /&gt;
* [[IsPersonVisible]](''name''): Check if the person with ''name'' is visible or not. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;: visible, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;: not visible.&lt;br /&gt;
* [[SetPersonVisible]](''name'', ''visible''): Make person ''name'' visible or invisible. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;: visible, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;: not visible.&lt;br /&gt;
&lt;br /&gt;
==== Obstruction ====&lt;br /&gt;
&lt;br /&gt;
* [[GetPersonBase]](''name''): Get a person's spriteset obstruction base.&lt;br /&gt;
&lt;br /&gt;
* [[IsPersonObstructed]](''name'', ''x'', ''y''): Check if person &amp;quot;''name''&amp;quot; would be obstructed at (''x'', ''y'').&lt;br /&gt;
&lt;br /&gt;
* [[IgnoreTileObstructions]](''person'', ''ignore''): Sets whether person &amp;quot;''person''&amp;quot; ignores tile obstructions.&lt;br /&gt;
&lt;br /&gt;
* [[IsIgnoringTileObstructions]](''person''): Checks whether &amp;quot;''person''&amp;quot; is ignoring tile obstructions.&lt;br /&gt;
&lt;br /&gt;
  [[GetObstructingTile]](name, x, y)&lt;br /&gt;
    - returns -1 if name isn't obstructed by a tile at x, y,&lt;br /&gt;
    - returns the tile index of the tile if name is obstructed at x, y&lt;br /&gt;
&lt;br /&gt;
  [[GetObstructingPerson]](name, x, y)&lt;br /&gt;
    - returns &amp;quot;&amp;quot; if name isn't obstructed by person at x, y,&lt;br /&gt;
    - returns the name of the person if name is obstructed at x, y&lt;br /&gt;
&lt;br /&gt;
  [[IgnorePersonObstructions]](person, ignore)&lt;br /&gt;
    - Sets whether 'person' should ignore other spriteset bases&lt;br /&gt;
  &lt;br /&gt;
  [[IsIgnoringPersonObstructions]](person)&lt;br /&gt;
    - Returns true if 'person' is ignoring person obstructions, else false&lt;br /&gt;
&lt;br /&gt;
  [[GetPersonIgnoreList]](person)&lt;br /&gt;
    - Returns a list of people that 'name' is ignoring&lt;br /&gt;
  &lt;br /&gt;
  [[SetPersonIgnoreList]](person, ignore_list)&lt;br /&gt;
    - Tells 'person' to ignore everyone in ignore_list&lt;br /&gt;
    e.g. SetPersonIgnoreList(&amp;quot;White-Bomberman&amp;quot;, [&amp;quot;bomb&amp;quot;, &amp;quot;powerup&amp;quot;]);&lt;br /&gt;
    Tells White-Bomberman to not be obstructed by bombs or powerups&lt;br /&gt;
&lt;br /&gt;
==== Talk interaction ====&lt;br /&gt;
&lt;br /&gt;
  [[SetTalkActivationKey]](key)&lt;br /&gt;
  [[GetTalkActivationKey]]()&lt;br /&gt;
    - set key used to activate talk scripts&lt;br /&gt;
&lt;br /&gt;
  [[SetTalkDistance]](pixels)&lt;br /&gt;
  [[GetTalkDistance]]()&lt;br /&gt;
    - set distance to check for talk script activation&lt;br /&gt;
&lt;br /&gt;
==== Following other persons ====&lt;br /&gt;
&lt;br /&gt;
* [[FollowPerson]](''name'', ''leader'', ''pixels''): Makes a sprite follow behind another sprite.&lt;br /&gt;
&lt;br /&gt;
==== Person data ====&lt;br /&gt;
&lt;br /&gt;
  [[GetPersonData]](name)&lt;br /&gt;
    - gets a data object assiocated with the person 'name'&lt;br /&gt;
    There are certain default properties/values filled in by the engine, they are:&lt;br /&gt;
    num_frames - the number of frames for the person's current direction&lt;br /&gt;
    num_directions - the number of directions for the person&lt;br /&gt;
    width - the width of the spriteset's current frame&lt;br /&gt;
    height - the height of the spriteset's current frame&lt;br /&gt;
    leader - the person that this person is following, or &amp;quot;&amp;quot; if no-one...&lt;br /&gt;
    Any other properties are free for you to fill with values,&lt;br /&gt;
    e.g.&lt;br /&gt;
      var data = GetPersonData(&amp;quot;Jimmy&amp;quot;);&lt;br /&gt;
      var num_frames = data[&amp;quot;num_frames&amp;quot;];&lt;br /&gt;
  &lt;br /&gt;
  [[SetPersonData]](name, data)&lt;br /&gt;
    - sets the 'data' object assiocated with the person 'name'&lt;br /&gt;
    e.g.&lt;br /&gt;
    var data = GetPersonData(&amp;quot;Jimmy&amp;quot;);&lt;br /&gt;
    data[&amp;quot;talked_to_jimmy&amp;quot;] = true;&lt;br /&gt;
    SetPersonData(&amp;quot;Jimmy&amp;quot;, data);&lt;br /&gt;
&lt;br /&gt;
  [[SetPersonValue]](name, key, value)&lt;br /&gt;
    - SetPersonValue(&amp;quot;Jimmy&amp;quot;, &amp;quot;talked_to_jimmy&amp;quot;, true); // same as code above&lt;br /&gt;
  &lt;br /&gt;
  [[GetPersonValue]](name, key)&lt;br /&gt;
    - GetPersonValue(&amp;quot;Jimmy&amp;quot;, &amp;quot;num_frames&amp;quot;); // same as previous code above&lt;br /&gt;
&lt;br /&gt;
==== Person control ====&lt;br /&gt;
&lt;br /&gt;
* [[SetPersonScript]](name, which, script)&lt;br /&gt;
* Person scripts:&lt;br /&gt;
** SCRIPT_ON_CREATE&lt;br /&gt;
** SCRIPT_ON_DESTROY&lt;br /&gt;
** SCRIPT_ON_ACTIVATE_TOUCH&lt;br /&gt;
** SCRIPT_ON_ACTIVATE_TALK&lt;br /&gt;
** SCRIPT_COMMAND_GENERATOR&lt;br /&gt;
* [[CallPersonScript]](name, which)&lt;br /&gt;
&lt;br /&gt;
* [[GetCurrentPerson]]()&lt;br /&gt;
&lt;br /&gt;
* [[QueuePersonCommand]](''name'', ''command'', ''immediate''): add a command to the person's command queue.&lt;br /&gt;
* Person commands:&lt;br /&gt;
** &amp;lt;var&amp;gt;COMMAND_WAIT&amp;lt;/var&amp;gt;&lt;br /&gt;
** &amp;lt;var&amp;gt;COMMAND_ANIMATE&amp;lt;/var&amp;gt;&lt;br /&gt;
** &amp;lt;var&amp;gt;COMMAND_FACE_NORTH&amp;lt;/var&amp;gt;&lt;br /&gt;
** &amp;lt;var&amp;gt;COMMAND_FACE_NORTHEAST&amp;lt;/var&amp;gt;&lt;br /&gt;
** &amp;lt;var&amp;gt;COMMAND_FACE_EAST&amp;lt;/var&amp;gt;&lt;br /&gt;
** &amp;lt;var&amp;gt;COMMAND_FACE_SOUTHEAST&amp;lt;/var&amp;gt;&lt;br /&gt;
** &amp;lt;var&amp;gt;COMMAND_FACE_SOUTH&amp;lt;/var&amp;gt;&lt;br /&gt;
** &amp;lt;var&amp;gt;COMMAND_FACE_SOUTHWEST&amp;lt;/var&amp;gt;&lt;br /&gt;
** &amp;lt;var&amp;gt;COMMAND_FACE_WEST&amp;lt;/var&amp;gt;&lt;br /&gt;
** &amp;lt;var&amp;gt;COMMAND_FACE_NORTHWEST&amp;lt;/var&amp;gt;&lt;br /&gt;
** &amp;lt;var&amp;gt;COMMAND_MOVE_NORTH&amp;lt;/var&amp;gt;&lt;br /&gt;
** &amp;lt;var&amp;gt;COMMAND_MOVE_EAST&amp;lt;/var&amp;gt;&lt;br /&gt;
** &amp;lt;var&amp;gt;COMMAND_MOVE_SOUTH&amp;lt;/var&amp;gt;&lt;br /&gt;
** &amp;lt;var&amp;gt;COMMAND_MOVE_WEST&amp;lt;/var&amp;gt;&lt;br /&gt;
* [[QueuePersonScript]](''name'', ''script'', ''immediate''): Queue a script command on the command queue of ''name''.&lt;br /&gt;
* [[IsCommandQueueEmpty]](''name''): Check if the command queue of the person is empty.&lt;br /&gt;
* [[ClearPersonCommands]](name): Clears the command queue of the named person.&lt;/div&gt;</summary>
		<author><name>Apollolux</name></author>	</entry>

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