Difference between revisions of "Legacy:Image/blit"

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(Created page with "Draw the image onto the screen. =Usage= ::''image''.blit(''x'', ''y''); * '''image''' Sphere Image object. The image to draw on screen. * '''x''' number. The x coordinat...")
 
m (Apollolux moved page Image.blit to API:Image/blit: API convention)
(No difference)

Revision as of 18:25, 21 May 2013

Draw the image onto the screen.

Usage

image.blit(x, y);
  • image Sphere Image object. The image to draw on screen.
  • x number. The x coordinate of the top-left corner of the drawn image.
  • y number. The y coordinate of the top-left corner of the drawn image.

Examples

This simple game will take an image and blit it onto the screen..

function game()
{
  var w = GetScreenWidth();
  var h = GetScreenHeight();
  var img = LoadImage("my_test_image.png");
  
  //Blit the image.
  img.blit(16, 16);
  
  FlipScreen();
  GetKey();
}


Notes

  • Image.blitMask() can also be used to blit an image to the screen, but with a tinting color.


See also