Legacy:Image/zoomBlit: Difference between revisions
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Draw the image onto the screen with zooming. | Draw the image onto the screen with zooming. | ||
=Usage= | ==Usage== | ||
{{Usage|object=image|func=zoomBlit|params=x, y, factor}} | {{Usage|object=image|func=zoomBlit|params=x, y, factor}} | ||
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* '''factor''' number, floating-point. The amount of zooming applied. factor == 1 causes no zoom, 0 < factor < 1 causes the image to shrink, factor > 1 causes the image to enlarge. | * '''factor''' number, floating-point. The amount of zooming applied. factor == 1 causes no zoom, 0 < factor < 1 causes the image to shrink, factor > 1 causes the image to enlarge. | ||
==Examples== | |||
=Examples= | |||
This simple game will take an image and zoom it so that it is stretched to fit the screen. | This simple game will take an image and zoom it so that it is stretched to fit the screen. | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
==Notes== | |||
=Notes= | |||
* [[API:Image/transformBlit|Image.transformBlit]]() can also be used to achieve zooming, by picking the corner points manually. | * [[API:Image/transformBlit|Image.transformBlit]]() can also be used to achieve zooming, by picking the corner points manually. | ||
==See also== | |||
=See also= | |||
* Sphere [[API:Image|Image]] object | * Sphere [[API:Image|Image]] object | ||
* [[API:Image/blit|Image.blit]]() | * [[API:Image/blit|Image.blit]]() | ||
* [[API:Image/transformBlit|Image.transformBlit]]() | * [[API:Image/transformBlit|Image.transformBlit]]() | ||
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* [[API:LoadImage|LoadImage]]() | * [[API:LoadImage|LoadImage]]() | ||
{{API:Image/navbox}} | |||
Latest revision as of 18:22, 22 May 2013
Draw the image onto the screen with zooming.
Usage
image.zoomBlit(x, y, factor);
- image Sphere Image object. The image to draw on screen.
- x number. The x coordinate of the top-left corner of the drawn image.
- y number. The y coordinate of the top-left corner of the drawn image.
- factor number, floating-point. The amount of zooming applied. factor == 1 causes no zoom, 0 < factor < 1 causes the image to shrink, factor > 1 causes the image to enlarge.
Examples
This simple game will take an image and zoom it so that it is stretched to fit the screen.
function game()
{
var w = GetScreenWidth();
var h = GetScreenHeight();
var img = LoadImage("my_test_image.png");
// Calculate by how much to zoom.
var factor = Math.min(w / img.width, h / img.height);
img.zoomBlit(0, 0, factor);
FlipScreen();
GetKey();
}Notes
- Image.transformBlit() can also be used to achieve zooming, by picking the corner points manually.
See also
- Sphere Image object
- Image.blit()
- Image.transformBlit()
- Image.transformBlitMask()
- FlipScreen()
- GetKey()
- GetScreenHeight()
- GetScreenWidth()
- LoadImage()