Difference between revisions of "Legacy:Functions/Map/Input"
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< Legacy:Functions | Map
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==== Player input ==== | ==== Player input ==== | ||
− | * [[API:AttachInput]](''person''): Give input control of ''person'' to the player. | + | * [[API:GetInputPerson|GetInputPerson]](): Get the name of the person who holds player input. |
− | * [[API:DetachInput]](): Remove input control given by [[AttachInput]]() or [[AttachPlayerInput]](). | + | * [[API:IsInputAttached|IsInputAttached]](): Check if input is attached to a person or not. |
+ | * [[API:AttachInput|AttachInput]](''person''): Give input control of ''person'' to the player. | ||
+ | * [[API:DetachInput|DetachInput]](): Remove input control given by [[API:AttachInput|AttachInput]]() or [[API:AttachPlayerInput|AttachPlayerInput]](). | ||
+ | * [[API:AttachPlayerInput|AttachPlayerInput]](''person'', ''player''): Give input control of ''person'' to ''player''. | ||
+ | * [[API:DetachPlayerInput|DetachPlayerInput]](''person''): Remove input control from ''person'' given to a player. | ||
− | + | ==== Binding scripts to input devices ==== | |
− | + | '''Note''': Binding a key or joystick button overrides whatever input has already been associated with it via [[API:AttachInput|AttachInput]] or [[API:AttachPlayerInput|AttachPlayerInput]]! | |
− | * [[API: | + | * [[API:BindKey|BindKey]](''key'', ''on_key_down'', ''on_key_up''): Bind scripts to key events. |
− | * [[API: | + | * [[API:UnbindKey|UnbindKey]](''key''): Remove script binding from the given ''key''. |
− | + | * [[API:BindJoystickButton|BindJoystickButton]](''joystick'', ''button'', ''on_button_down'', ''on_button_up''): Bind scripts to joystick button events. | |
− | + | * [[API:UnbindJoystickButton|UnbindJoystickButton]](joystick, button): Unbind joystick buttons from scripts. | |
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− | * [[API:BindJoystickButton]](''joystick'', ''button'', ''on_button_down'', ''on_button_up''): Bind scripts to joystick button events. | ||
− | * [[API:UnbindJoystickButton]](joystick, button): Unbind joystick buttons from scripts. |
Latest revision as of 23:54, 1 June 2013
Player input
- GetInputPerson(): Get the name of the person who holds player input.
- IsInputAttached(): Check if input is attached to a person or not.
- AttachInput(person): Give input control of person to the player.
- DetachInput(): Remove input control given by AttachInput() or AttachPlayerInput().
- AttachPlayerInput(person, player): Give input control of person to player.
- DetachPlayerInput(person): Remove input control from person given to a player.
Binding scripts to input devices
Note: Binding a key or joystick button overrides whatever input has already been associated with it via AttachInput or AttachPlayerInput!
- BindKey(key, on_key_down, on_key_up): Bind scripts to key events.
- UnbindKey(key): Remove script binding from the given key.
- BindJoystickButton(joystick, button, on_button_down, on_button_up): Bind scripts to joystick button events.
- UnbindJoystickButton(joystick, button): Unbind joystick buttons from scripts.