Difference between revisions of "Legacy:Font/drawText"
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==Usage== | ==Usage== | ||
− | {{Usage|object=Font|func=drawText|params=x, y}} | + | {{Usage|object=Font|func=drawText|params=x, y, text}} |
* '''x''' Integer. The x position on the screen where the text starts drawing. | * '''x''' Integer. The x position on the screen where the text starts drawing. | ||
* '''y''' Integer. The y position of the text on the screen. | * '''y''' Integer. The y position of the text on the screen. | ||
+ | * '''text''' String. The text to display. | ||
==Examples== | ==Examples== |
Revision as of 11:26, 23 June 2013
Draw (write) a line of text on the screen using the specified font.
Contents
Usage
Font.drawText(x, y, text);
- x Integer. The x position on the screen where the text starts drawing.
- y Integer. The y position of the text on the screen.
- text String. The text to display.
Examples
var font = GetSystemFont();
font.drawtext(10, 10, "I am a line of text.");
FlipScreen();
GetKey(); |
//Load the font to use
//Draw it
//Now display it on the screen
//Now wait for user interaction |
Notes
- Using \n for new lines doesn't work with this function. drawText() is meant purely for drawing single line of text.
- The line width is infinite, so you can easily go past the screen width if your line is too long.
See also
- GetSystemFont()
- FlipScreen()
- GetKey()