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− | BATTLE:
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− | initialize battle & combatant vars
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− | start timer
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− | MAIN LOOP:
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− | blit bg & under-elements
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− | blit combatants & main elements
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− | draw displays & over-elements
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− | FlipScreen()
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− | HANDLE EVENTS:
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− | process turn queue (do action of who's up next)
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− | process new events (if enemy's ready, have "AI" determine next action & add them to the queue; if **:player's ready, bring up menu & process menu action)
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− | process constant events (update the readygauge, update the counter for any effects like glowing or death sentence, update the timer, etc)
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− | END HANDLE EVENTS
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− | HANDLE COMBATANTS:
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− | process actions
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− | process status changes
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− | END HANDLE COMBATANTS
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− | check for battle end conditions
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− | if conditions are not met, continue
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− | else
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− | END MAIN LOOP
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− | stop timer
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− | resolve battle's end (give out spoils if won, else handle battle lost/game overs)
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− | reset battle info (heal enemies, remove temporary statuses, reset timers, etc)
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− | END BATTLE
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