Difference between revisions of "Legacy:LoadWindowStyle"
From Spherical
m (Apollolux moved page LoadWindowStyle to API:LoadWindowStyle: API) |
(Reformat for new convention) |
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[[Category:Functions]] | [[Category:Functions]] | ||
− | Creates a new [[WindowStyle]] object by loading the specified windowstyle file (.rws). | + | Creates a new [[API:WindowStyle|WindowStyle]] object by loading the specified windowstyle file (.rws). |
==Usage== | ==Usage== | ||
− | + | {{Usage|returns=WindowStyle|func=LoadWindowStyle|params=filename}} | |
− | * filename The rws file to load. | + | * '''filename''' String. The rws file to load. |
==Notes== | ==Notes== | ||
Line 27: | Line 27: | ||
==See also== | ==See also== | ||
− | * [[WindowStyle]] object | + | * [[API:WindowStyle|WindowStyle]] object |
− | * [[WindowStyle.drawWindow]](x, y, width, height) | + | * [[API:WindowStyle/drawWindow|WindowStyle.drawWindow]](x, y, width, height) |
Latest revision as of 19:28, 20 May 2013
Creates a new WindowStyle object by loading the specified windowstyle file (.rws).
Contents
Usage
WindowStyle LoadWindowStyle(filename);
- filename String. The rws file to load.
Notes
The rws file should be in the windowstyles subdirectory of your game directory. Example: Sphere/games/mygame/windowstyles/mywindow.rws
Examples
Load a windowstyle and immediately view it on the screen:
var ws = LoadWindowStyle("style.rws");
ws.drawWindow(10, 10, 300, 100); //Position (10, 10) with a width and height of 300x100.
See also
- WindowStyle object
- WindowStyle.drawWindow(x, y, width, height)