Legacy:Image/blit: Difference between revisions

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API convention
added navbox
 
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Draw the image onto the screen.
Draw the image onto the screen.


=Usage=
==Usage==
{{Usage|object=image|func=blit|params=x, y}}
{{Usage|object=image|func=blit|params=x, y}}


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* '''y''' integer. The y coordinate of the top-left corner of the drawn image.
* '''y''' integer. The y coordinate of the top-left corner of the drawn image.


=Examples=
==Examples==


This simple game will take an image and blit it onto the screen..
This simple game will take an image and blit it onto the screen..
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=Notes=
==Notes==


* [[API:Image/blitMask|Image.blitMask]]() can also be used to blit an image to the screen, but with a tinting color.  
* [[API:Image/blitMask|Image.blitMask]]() can also be used to blit an image to the screen, but with a tinting color.  




=See also=
==See also==


* Sphere [[API:Image|image]] object  
* Sphere [[API:Image|image]] object  
* [[API:Image/blitMask|Image.blitMask]]()
* [[API:Image/blitMask|Image.blitMask]]()


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* [[API:LoadImage|LoadImage]]()
* [[API:LoadImage|LoadImage]]()


[[Category:Functions]]
 
{{API:Image/navbox}}

Latest revision as of 18:21, 22 May 2013

Draw the image onto the screen.

Usage

image.blit(x, y);


  • image Sphere Image object. The image to draw on screen.
  • x integer. The x coordinate of the top-left corner of the drawn image.
  • y integer. The y coordinate of the top-left corner of the drawn image.

Examples

This simple game will take an image and blit it onto the screen..

function game()
{
  var w = GetScreenWidth();
  var h = GetScreenHeight();
  var img = LoadImage("my_test_image.png");
  
  //Blit the image.
  img.blit(16, 16);
  
  FlipScreen();
  GetKey();
}


Notes

  • Image.blitMask() can also be used to blit an image to the screen, but with a tinting color.


See also


API:Image/navbox