Difference between revisions of "Legacy:GarbageCollect"
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− | + | [[API:GarbageCollect|GarbageCollect]] invokes SpiderMonkey's garbage collection routine, which will destroy any unused objects, freeing their memory. | |
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− | GarbageCollect invokes SpiderMonkey's garbage collection routine, which will destroy any unused objects, freeing their memory. | ||
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==Usage== | ==Usage== | ||
− | {{Usage | + | {{Usage|func=GarbageCollect}} |
− | + | ==Notes== | |
− | + | [[API:GarbageCollect|GarbageCollect]] will usually not be needed for most games. You should consider using it if your game creates and destroys a lot of objects in a short space of time and appears to be taking up more memory than it should. In this case, adding a call to [[API:GarbageCollect|GarbageCollect]] may help. | |
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− | + | {{API:Script/navbox}} | |
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Latest revision as of 02:32, 2 June 2013
GarbageCollect invokes SpiderMonkey's garbage collection routine, which will destroy any unused objects, freeing their memory.
Usage
GarbageCollect();
Notes
GarbageCollect will usually not be needed for most games. You should consider using it if your game creates and destroys a lot of objects in a short space of time and appears to be taking up more memory than it should. In this case, adding a call to GarbageCollect may help.