Difference between revisions of "API:RNG"
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Bruce Pascoe (talk | contribs) (Initial draft of RNG constructor documentation) |
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== Description == | == Description == | ||
− | The <tt>'''RNG'''</tt> constructor initializes a new instance of the Sphere random number generator, seeded based on the current time and date. Unlike <tt>Math.random()</tt> which uses a very basic linear generator, Sphere uses the ''xoroshiro128+'' algorithm, providing games with a very high-quality source of pseudorandom numbers. | + | The <tt>'''RNG'''</tt> constructor initializes a new instance of the Sphere random number generator, seeded based on the current time and date. Unlike <tt>Math.random()</tt> which uses a very basic linear generator, Sphere uses the ''xoroshiro128+'' algorithm, providing games with a very high-quality source of pseudorandom numbers. |
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+ | To control the initial state of the generator, use <tt>[[API:RNG.fromSeed|RNG.fromSeed()]]</tt> or <tt>[[API:RNG.fromState|RNG.fromState()]]</tt>. | ||
== Properties == | == Properties == |
Revision as of 04:36, 8 August 2017
Constructs a new instance of the pseudorandom number generator.
Usage
rng_obj = new RNG();
Description
The RNG constructor initializes a new instance of the Sphere random number generator, seeded based on the current time and date. Unlike Math.random() which uses a very basic linear generator, Sphere uses the xoroshiro128+ algorithm, providing games with a very high-quality source of pseudorandom numbers.
To control the initial state of the generator, use RNG.fromSeed() or RNG.fromState().
Properties
Methods
Static Methods
Instance Methods