Difference between revisions of "Legacy:Image/blit"
From Spherical
m (Apollolux moved page Image.blit to API:Image/blit: API convention) |
(API convention) |
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Line 2: | Line 2: | ||
=Usage= | =Usage= | ||
− | + | {{Usage|object=image|func=blit|params=x, y}} | |
− | * '''image''' Sphere [[Image]] object. The image to draw on screen. | + | * '''image''' Sphere [[API:Image|Image]] object. The image to draw on screen. |
− | * '''x''' | + | * '''x''' integer. The x coordinate of the top-left corner of the drawn image. |
− | * '''y''' | + | * '''y''' integer. The y coordinate of the top-left corner of the drawn image. |
=Examples= | =Examples= | ||
Line 31: | Line 31: | ||
=Notes= | =Notes= | ||
− | * [[Image.blitMask]]() can also be used to blit an image to the screen, but with a tinting color. | + | * [[API:Image/blitMask|Image.blitMask]]() can also be used to blit an image to the screen, but with a tinting color. |
=See also= | =See also= | ||
− | * Sphere [[Image]] object | + | * Sphere [[API:Image|image]] object |
− | * [[Image.blitMask]]() | + | * [[API:Image/blitMask|Image.blitMask]]() |
− | * [[FlipScreen]]() | + | * [[API:FlipScreen|FlipScreen]]() |
− | * [[GetKey]]() | + | * [[API:GetKey|GetKey]]() |
− | * [[GetScreenHeight]]() | + | * [[API:GetScreenHeight|GetScreenHeight]]() |
− | * [[GetScreenWidth]]() | + | * [[API:GetScreenWidth|GetScreenWidth]]() |
− | * [[LoadImage]]() | + | * [[API:LoadImage|LoadImage]]() |
+ | |||
+ | [[Category:Functions]] |
Revision as of 18:28, 21 May 2013
Draw the image onto the screen.
Contents
Usage
image.blit(x, y);
- image Sphere Image object. The image to draw on screen.
- x integer. The x coordinate of the top-left corner of the drawn image.
- y integer. The y coordinate of the top-left corner of the drawn image.
Examples
This simple game will take an image and blit it onto the screen..
function game()
{
var w = GetScreenWidth();
var h = GetScreenHeight();
var img = LoadImage("my_test_image.png");
//Blit the image.
img.blit(16, 16);
FlipScreen();
GetKey();
}
Notes
- Image.blitMask() can also be used to blit an image to the screen, but with a tinting color.
See also
- Sphere image object
- FlipScreen()
- GetKey()
- GetScreenHeight()
- GetScreenWidth()
- LoadImage()