Legacy:GetMouseX: Difference between revisions

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{{{preamble}}}
Returns the X coordinate of the pixel the mouse is currently over in the game window or (in fullscreen) screen.


__TOC__
__TOC__


==Usage==
==Usage==
{{Usage|returns={{{returns}}}|object={{{object}}}|func={{{function}}}|params={{{params}}}}}
{{Usage|returns=X|func=GetMouseX}}


* '''param1''' type. param1 description
==Examples==
* '''param2''' type. param2 description
Color the pixel on the screen that the mouse is currently on:
* '''paramN''' type. paramN description


==Examples==
<syntaxhighlight>
(examples with syntaxhighlighted code)
var Red = CreateColor(255, 0, 0, 255);
Point(GetMouseX(), GetMouseY(), Red);
</syntaxhighlight>


==Notes==
==Notes==
(notes)
Mouse coordinates will not be tracked when the mouse is out of the window.


==See also==
==See also==
* see also
 
* see also
* [[API:GetMouseY|GetMouseY]]()
* see also
* [[API:SetMousePosition|SetMousePosition]](x, y)
* etc

Revision as of 12:25, 8 September 2013


Returns the X coordinate of the pixel the mouse is currently over in the game window or (in fullscreen) screen.

Usage

X GetMouseX();


Examples

Color the pixel on the screen that the mouse is currently on:

var Red = CreateColor(255, 0, 0, 255);
Point(GetMouseX(), GetMouseY(), Red);

Notes

Mouse coordinates will not be tracked when the mouse is out of the window.

See also