Legacy:GetMouseX: Difference between revisions
Jump to navigation
Jump to search
Created page with "{{subst:functemp}}" |
No edit summary |
||
| Line 1: | Line 1: | ||
Returns the X coordinate of the pixel the mouse is currently over in the game window or (in fullscreen) screen. | |||
__TOC__ | __TOC__ | ||
==Usage== | ==Usage== | ||
{{Usage|returns= | {{Usage|returns=X|func=GetMouseX}} | ||
==Examples== | |||
Color the pixel on the screen that the mouse is currently on: | |||
= | <syntaxhighlight> | ||
( | var Red = CreateColor(255, 0, 0, 255); | ||
Point(GetMouseX(), GetMouseY(), Red); | |||
</syntaxhighlight> | |||
==Notes== | ==Notes== | ||
Mouse coordinates will not be tracked when the mouse is out of the window. | |||
==See also== | ==See also== | ||
* [[API:GetMouseY|GetMouseY]]() | |||
* | * [[API:SetMousePosition|SetMousePosition]](x, y) | ||
* | |||
Revision as of 12:25, 8 September 2013
Returns the X coordinate of the pixel the mouse is currently over in the game window or (in fullscreen) screen.
Usage
X GetMouseX();
Examples
Color the pixel on the screen that the mouse is currently on:
var Red = CreateColor(255, 0, 0, 255);
Point(GetMouseX(), GetMouseY(), Red);Notes
Mouse coordinates will not be tracked when the mouse is out of the window.
See also
- GetMouseY()
- SetMousePosition(x, y)