Difference between revisions of "Legacy:Image/blit"
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Draw the image onto the screen. | Draw the image onto the screen. | ||
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{{Usage|object=image|func=blit|params=x, y}} | {{Usage|object=image|func=blit|params=x, y}} | ||
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* '''y''' integer. The y coordinate of the top-left corner of the drawn image. | * '''y''' integer. The y coordinate of the top-left corner of the drawn image. | ||
− | =Examples= | + | ==Examples== |
This simple game will take an image and blit it onto the screen.. | This simple game will take an image and blit it onto the screen.. | ||
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− | =Notes= | + | ==Notes== |
* [[API:Image/blitMask|Image.blitMask]]() can also be used to blit an image to the screen, but with a tinting color. | * [[API:Image/blitMask|Image.blitMask]]() can also be used to blit an image to the screen, but with a tinting color. | ||
− | =See also= | + | ==See also== |
* Sphere [[API:Image|image]] object | * Sphere [[API:Image|image]] object | ||
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* [[API:Image/blitMask|Image.blitMask]]() | * [[API:Image/blitMask|Image.blitMask]]() | ||
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* [[API:LoadImage|LoadImage]]() | * [[API:LoadImage|LoadImage]]() | ||
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+ | {{API:Image/navbox}} |
Latest revision as of 18:21, 22 May 2013
Draw the image onto the screen.
Contents
Usage
image.blit(x, y);
- image Sphere Image object. The image to draw on screen.
- x integer. The x coordinate of the top-left corner of the drawn image.
- y integer. The y coordinate of the top-left corner of the drawn image.
Examples
This simple game will take an image and blit it onto the screen..
function game()
{
var w = GetScreenWidth();
var h = GetScreenHeight();
var img = LoadImage("my_test_image.png");
//Blit the image.
img.blit(16, 16);
FlipScreen();
GetKey();
}
Notes
- Image.blitMask() can also be used to blit an image to the screen, but with a tinting color.
See also
- Sphere image object
- Image.blitMask()
- FlipScreen()
- GetKey()
- GetScreenHeight()
- GetScreenWidth()
- LoadImage()