Difference between revisions of "Developing a Sphere-compatible engine"
From Spherical
(created) |
(No difference)
|
Revision as of 20:12, 16 July 2013
Notice
This tutorial article is incomplete, but it is also important. Do not edit it unless you've been given permission, thanks.
This article aims to provide a checklist and resources for developing a JavaScript-powered game engine that is compatible with Sphere's JavaScript API.
Contents
Introduction
Throughout this article, the original Sphere implementation shall be referred to as "vanilla" Sphere.
(TODO: list possible media frameworks?) (TODO: more)
Input
(keyboard, mouse, joystick, touch-screen?)
Output
Video
(TODO: more) (TODO: multi-monitor?) (TODO: touch-screen?)
Audio
List of Sphere-compatible engine implementations
Complete or in-progress
- vanilla Sphere
- TurboSphere
- unnamed Sphere clone in SDL
- sphere-sfml
Discontinued or abandoned
(TODO)
See also
(TODO)