Legacy:Functions/Map
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Map and map engine control
- MapEngine(map_filename, fps): Start the map engine at map_filename at speed fps.
- GetCurrentMap(): Get the filename of the loaded map.
- ChangeMap(map_filename): Change the current map of the map engine.
- IsMapEngineRunning(): Check if the map engine is running or not.
- UpdateMapEngine(): Update state of map entities, animations and events in map engine.
- ExitMapEngine(): Flag the map engine to exit on the next update.
- RenderMap(): Draw all map layers and persons to the back buffer.
- GetMapEngineFrameRate(): Get the frames per second the map engine is running at.
- SetMapEngineFrameRate(fps): Change map engine frame rate.
- SetColorMask(color, frames): Draws color over the map engine for frames duration.
Map object
- Sphere Map object: Holds map data.
- GetMapEngine(): Obtain the current Map object.
- Map.save(filename): Save a Map object to filename.
- Map.layerAppend(layer_width, layer_height, tile_index): Adds a new layer to the Map object.
Map scripts
- SetRenderScript(script): Set script to run after each time the map is drawn.
- SetUpdateScript(script): Set script to run after each map engine update.
- CallMapScript(map_event): Call map script associated with the current map.
- CallDefaultMapScript(map_event): Call map script set by SetDefaultMapScript().
- SetDefaultMapScript(map_event, script): Set map engine to run script when map_event occurs for any map.
- Map event constants:
- SCRIPT_ON_ENTER_MAP
- SCRIPT_ON_LEAVE_MAP
- SCRIPT_ON_LEAVE_MAP_NORTH
- SCRIPT_ON_LEAVE_MAP_EAST
- SCRIPT_ON_LEAVE_MAP_SOUTH
- SCRIPT_ON_LEAVE_MAP_WEST
- Map event constants:
- SetDelayScript(frames, script): Run script after frames delay.