Legacy:Functions/Surfaces

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Surfaces

  • CreateSurface(width, height, color): Create a Surface of dimensions (width, height), filled with color.
  • GrabSurface(x, y, width, height): Grab the screen contents at (x, y, width, height) and store it in a new Surface.

Surface object

  • Sphere Surface object: A picture canvas in memory that can be drawn to.
  • Surface.setAlpha(alpha): sets the alpha of the surface
  • Surface.clone(): Create a copy of the surface object.
  • Surface.cloneSection(x, y, w, h): returns a new surface object with the height and width of h and w, with part of image at (x,y) from the surface_object with the width w and height h.

Drawing on surfaces

  • Blend modes
    • BLEND (default for drawing)
    • REPLACE
    • RGB_ONLY
    • ALPHA_ONLY
    • ADD
    • SUBTRACT
    • MULTIPLY (default for masking)
    • AVERAGE
    • INVERT
  • Surface.setBlendMode(mode): Sets the blend mode of the surface, which will affect any drawing operation on the surface. 'mode' must be one of the available blend modes for surfaces.
  • Surface.getPixel(x, y): Get the color of the pixel at (x, y) on the surface.
  • Surface.setPixel(x, y, color): Set the pixel at (x, y) on the surface to color.
  • Surface.replaceColor(oldColor, newColor): replace all pixels of the color oldColor in the surface with newColor
Primitives on surfaces
  • Surface.pointSeries(array, color): plots a series of points colored with color onto the surface with array filled with objects (each object must have a 'x' and 'y' property)
  • Surface.line(x1, y1, x2, y2, color): Draw a line onto the surface starting from (x1, y1) to (x2, y2) with color.
  • Surface.gradientLine(x1, y1, x2, y2, color1, color2): Draw a line onto the surface starting from (x1, y1) to (x2, y2) with a color fade from color1 to color2.
  • Surface.lineSeries(array, color [, type]): draws a series of lines colored with color onto the surface with array filled with objects (each object must have a 'x' and 'y' property)
  • Surface.bezierCurve(color, step, Ax, Ay, Bx, By, Cx, Cy [, Dx] [, Dy]): Draws a Bezier curve colored with color onto the surface with step being a floating point number in the range 0 < step <= 1.0 and the points:
    (Ax, Ay: coordinates of the endpoint A),
    (Bx, By: coordinates of A's control point B)
    (Cx, Cy: coordinates of the endpoint C)
    (Dx, Dy: optional, coordinates of C's control point D - if omitted, B is also C's control point)
  • Surface.outlinedRectangle(x, y, width, height, color [, size]): Draw an outlined rectangle onto the surface at (x, y) of width and height colored with color and with size determining the thickness.
  • Surface.rectangle(x1, y1, x2, y2, color): Draw a filled rectangle on the surface from (x1, y1) to (x2, y2) with color.
  • Surface.gradientRectangle(x, y, w, h, c_ul, c_ur, c_lr, c_ll): Draws a gradient rectangle onto the surface at (x,y) with the height h and width w and a gradient of colors graduating from each corner of the rectangle as follows:
    c_ul = color of upper left corner
    c_ur = color of upper right corner
    c_lr = color of lower right corner
    c_ll = color of lower left corner
  • Surface.triangle(x1, y1, x2, y2, x3, y3, color): Draw a filled triangle with points (x1, y1), (x2, y2), (x3, y3) with color.
  • Surface.gradientTriangle(x1, y1, x2, y2, x3, y3, c1, c2, c3): Draws a gradient triangle onto the surface with the points (x1, y1), (x2, y2), (x3, y3), with each point (c1 = color of (x1, y1), c2 = color of (x2, y2), c3 = color of (x3, y3)) having a color to generate the gradient of the triangle
  • Surface.polygon(array, color [, invert]): draws a filled polygon colored with color onto the surface with array filled with objects (each object must have a 'x' and 'y' property)
    If invert is true, all points in the bounding box of the polygon, but not in the polygon will be colored.
  • Surface.outlinedEllipse(x, y, rx, ry, c): Draws an outlined ellipse at (x, y) with rx being the horizontal radius and ry the vertical radius onto the surface with the color c
  • Surface.filledEllipse(x, y, rx, ry, c): Draws a filled ellipse at (x, y) with rx being the horizontal radius and ry the vertical radius onto the surface with the color c
  • Surface.outlinedCircle(x, y, radius, color [, antialias]): Draws an outlined circle at (x, y) colored with color onto the surface if antialias is true, the circle will be antialiased
  • Surface.filledCircle(x, y, radius, color [, antialias]): Draws a filled circle at (x, y) colored with color onto the surface if antialias is true, the circle will be antialiased
  • Surface.gradientCircle(x, y, radius, color1, color2 [, antialias]): Draws a gradient circle at (x, y) onto the surface colored with a fading color from color1 to color2 if antialias is true, the circle will be antialiased
Text on surfaces
  • Surface.drawText(font, x, y, text): draws 'text' at x, y with the font onto the surface_object
  • Surface.drawZoomedText(font, x, y, scale, text): draws scaled text (1.0 = normal) with (x,y) as the upper left corner onto the surface_object
  • Surface.drawTextBox(font, x, y, w, h, offset, text): draws a word-wrapped text at (x, y) onto the surface_object with the width w and height h. The offset is the number of pixels which the number of pixels from y which the actual drawing starts at. See Font.drawTextBox for more detail.

Manipulating surfaces

Color effects
  • Surface.applyLookup(x, y, w, h, red_lookup, green_lookup, blue_lookup, alpha_lookup): Apply a lookup table transformation to the pixels contained in x, y, w, h
    The lookup parameters are arrays of 256 elements containg the new pixel values, ex: var invert_lookup = [255, 254, 253, 252, 251, ..., 4, 3, 2, 1, 0];
  • Surface.applyColorFX(x, y, w, h, colormatrix): Apply the colormatrix to the pixels contained in x, y, w, h (see CreateColorMatrix)
  • Surface.applyColorFX4(x, y, w, h, cm_upperleft, cm_upperright, cm_lowerleft, cm_lowerright): Apply 4 color matrices. Each corner has a separate color matrix. (see CreateColorMatrix)

Drawing (blitting) surfaces

Conversion to image

Saving to disk

  • Surface.save(filename): saves the surface_object as an image using the filename 'filename'; the image type is determined by the extension of the file, e.g. surface.save("test.png") saves a png image called test.png