Difference between revisions of "Legacy:Font/drawText"

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==Usage==
 
==Usage==
{{Usage|object=Font|func=drawText|params=x, y}}
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{{Usage|object=Font|func=drawText|params=x, y, text}}
  
 
* '''x''' Integer. The x position on the screen where the text starts drawing.
 
* '''x''' Integer. The x position on the screen where the text starts drawing.
 
* '''y''' Integer. The y position of the text on the screen.
 
* '''y''' Integer. The y position of the text on the screen.
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* '''text''' String. The text to display.
  
 
==Examples==
 
==Examples==

Revision as of 11:26, 23 June 2013

Draw (write) a line of text on the screen using the specified font.

Usage

Font.drawText(x, y, text);


  • x Integer. The x position on the screen where the text starts drawing.
  • y Integer. The y position of the text on the screen.
  • text String. The text to display.

Examples

var font = GetSystemFont();
font.drawtext(10, 10, "I am a line of text.");

FlipScreen();
GetKey();

//Load the font to use
//Draw it

//Now display it on the screen
//Now wait for user interaction

Notes

  • Using \n for new lines doesn't work with this function. drawText() is meant purely for drawing single line of text.
  • The line width is infinite, so you can easily go past the screen width if your line is too long.

See also