Draw (write) a line of text on the screen using the specified font, zoomed in at the specified scale factor.
Font.drawText(x, y, size, text);
- x Integer. The x position on the screen where the text starts drawing.
- y Integer. The y position of the text on the screen.
- size Number. Scale the font by size times. 1 is normal size.
- text String. The text to display.
var font = GetSystemFont(); font.drawZoomedText(10, 10, 1.5, "This text is zoomed in."); FlipScreen(); GetKey();
//Load the font to use //Draw it, at one and a half its normal size //Now display it on the screen //Now wait for user interaction
- Using \n for new lines doesn't work with this function. drawText() is meant purely for drawing single line of text.
- The line width is infinite, so you can easily go past the screen width if your line is too long.
- If you're going to use 1 as a scale, you might as well use regular Font.drawText(). Unless you're calculating the size (like in graphical animation effects).