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GetScreenHeight() returns the value in pixels of the current screen/game window height.


integer GetScreenHeight();


Abort("This game takes up " + GetScreenHeight() + " vertical pixels of your screen.\n")

Aborts Sphere with the message of how high the horizontal resolution of the game is.

var white = CreateColor(255,255,255);
Rectangle(0, 0, 25, GetScreenHeight(), white);

This draws a white rectangle over the left part of the screen, in full height and 25 pixels width.


If you don't configure your game, the screen height is 240 by default.

See also