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GetScreenWidth() returns the value in pixels of the current screen/game window width.


integer GetScreenWidth();


Abort("This game takes up " + GetScreenWidth() + " pixels of your screen.\n")

Aborts Sphere with the message of how wide the horizontal resolution of the game is.

var white = CreateColor(255,255,255);
Rectangle(0, 0, GetScreenWidth(), 25, white);

This draws a white rectangle over the top part of the screen, in full width and 25 pixels height.


If you don't configure your game, the screen width is 320 by default.

See also