Difference between revisions of "Legacy:Image/blit"

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(API convention)
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Draw the image onto the screen.
 
Draw the image onto the screen.
  
=Usage=
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==Usage==
 
{{Usage|object=image|func=blit|params=x, y}}
 
{{Usage|object=image|func=blit|params=x, y}}
  
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* '''y''' integer. The y coordinate of the top-left corner of the drawn image.
 
* '''y''' integer. The y coordinate of the top-left corner of the drawn image.
  
=Examples=
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==Examples==
  
 
This simple game will take an image and blit it onto the screen..
 
This simple game will take an image and blit it onto the screen..
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=Notes=
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==Notes==
  
 
* [[API:Image/blitMask|Image.blitMask]]() can also be used to blit an image to the screen, but with a tinting color.  
 
* [[API:Image/blitMask|Image.blitMask]]() can also be used to blit an image to the screen, but with a tinting color.  
  
  
=See also=
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==See also==
  
 
* Sphere [[API:Image|image]] object  
 
* Sphere [[API:Image|image]] object  
 
 
* [[API:Image/blitMask|Image.blitMask]]()
 
* [[API:Image/blitMask|Image.blitMask]]()
  
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* [[API:LoadImage|LoadImage]]()
 
* [[API:LoadImage|LoadImage]]()
  
[[Category:Functions]]
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{{API:Image/navbox}}

Latest revision as of 18:21, 22 May 2013

Draw the image onto the screen.

Usage

image.blit(x, y);


  • image Sphere Image object. The image to draw on screen.
  • x integer. The x coordinate of the top-left corner of the drawn image.
  • y integer. The y coordinate of the top-left corner of the drawn image.

Examples

This simple game will take an image and blit it onto the screen..

function game()
{
  var w = GetScreenWidth();
  var h = GetScreenHeight();
  var img = LoadImage("my_test_image.png");
  
  //Blit the image.
  img.blit(16, 16);
  
  FlipScreen();
  GetKey();
}


Notes

  • Image.blitMask() can also be used to blit an image to the screen, but with a tinting color.


See also


API:Image/navbox