Difference between revisions of "Legacy:Point"

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(Created page with "Category:Functions Colors a single pixel on the framebuffer. ;Point(x, y, color); * '''x''' the X coordinate to color * '''y''' the Y coordinate to color * '''color'''...")
 
(added navbox)
 
(2 intermediate revisions by the same user not shown)
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[[Category:Functions]]
 
 
 
Colors a single pixel on the framebuffer.
 
Colors a single pixel on the framebuffer.
  
;Point(x, y, color);
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==Usage==
  
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{{Usage|func=Point|params=x, y, color}}
  
 
* '''x''' the X coordinate to color
 
* '''x''' the X coordinate to color
 
* '''y''' the Y coordinate to color
 
* '''y''' the Y coordinate to color
* '''color''' a color object created with [[CreateColor]]
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* '''color''' a [[API:Color|color object]] created with [[API:CreateColor|CreateColor]]
  
 
==Notes==
 
==Notes==
  
Remember that [[FlipScreen]] must be called before any drawing is visible on the screen.
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Remember that [[API:FlipScreen|FlipScreen]] must be called before any drawing is visible on the screen.
  
 
==Examples==
 
==Examples==
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==See also==
 
==See also==
  
* Sphere [[Color]] Object
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* Sphere [[API:Color|Color]] Object
* [[CreateColor]](r, g, b, a)
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* [[API:CreateColor|CreateColor]](r, g, b, a)
* [[Line]](x1, x2, y1, y2, color)
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* [[API:Line|Line]](x1, x2, y1, y2, color)
* [[Rectangle]](x, y, w, h, color)
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* [[API:Rectangle|Rectangle]](x, y, w, h, color)
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{{API:Video/navbox}}

Latest revision as of 21:08, 4 June 2013

Colors a single pixel on the framebuffer.

Usage

Point(x, y, color);


Notes

Remember that FlipScreen must be called before any drawing is visible on the screen.

Examples

Draw a point on the screen:

var Red = CreateColor(255, 0, 0, 255);
Point(16, 16, Red);

See also

API:Video/navbox