Difference between revisions of "Legacy:Point"

From Spherical
Jump to: navigation, search
m (Apollolux moved page Point to API:Point: API)
(Reformat for new convention)
Line 1: Line 1:
[[Category:Functions]]
 
 
 
Colors a single pixel on the framebuffer.
 
Colors a single pixel on the framebuffer.
  
;Point(x, y, color);
+
==Usage==
  
 +
{{Usage|func=Point|params=x, y, color}}
  
 
* '''x''' the X coordinate to color
 
* '''x''' the X coordinate to color
 
* '''y''' the Y coordinate to color
 
* '''y''' the Y coordinate to color
* '''color''' a color object created with [[CreateColor]]
+
* '''color''' a [[API:Color|color object]] created with [[API:CreateColor|CreateColor]]
  
 
==Notes==
 
==Notes==
  
Remember that [[FlipScreen]] must be called before any drawing is visible on the screen.
+
Remember that [[API:FlipScreen|FlipScreen]] must be called before any drawing is visible on the screen.
  
 
==Examples==
 
==Examples==
Line 25: Line 24:
 
==See also==
 
==See also==
  
* Sphere [[Color]] Object
+
* Sphere [[API:Color|Color]] Object
* [[CreateColor]](r, g, b, a)
+
* [[API:CreateColor|CreateColor]](r, g, b, a)
* [[Line]](x1, x2, y1, y2, color)
+
* [[API:Line|Line]](x1, x2, y1, y2, color)
* [[Rectangle]](x, y, w, h, color)
+
* [[API:Rectangle|Rectangle]](x, y, w, h, color)
 +
 
 +
[[Category:Functions]]

Revision as of 19:34, 20 May 2013

Colors a single pixel on the framebuffer.

Usage

Point(x, y, color);


Notes

Remember that FlipScreen must be called before any drawing is visible on the screen.

Examples

Draw a point on the screen:

var Red = CreateColor(255, 0, 0, 255);
Point(16, 16, Red);

See also