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  • ...definitive reference of the **legacy** Sphere 1.5 API. In other words, the functions that Sphere 1.5 uses in its JavaScript engine. For the newer Sphere 2 API, please check [[API:Functions]].
    6 KB (777 words) - 16:24, 5 August 2017
  • ...ipt available in applications like Sphere. Sphere itself then adds lots of functions to this implementation of JavaScript so you can actually use it to create a ...nt to let Sphere open other scripts next to this one, you can use specific functions in the main script to include these scripts (by using RequireScript()).
    80 KB (13,106 words) - 15:24, 4 August 2017
  • ...ons of the objects and functions. The descriptions and examples for Sphere functions and objects are generally analogous to the TurboSphere versions, but not ex =Engine Functions=
    22 KB (3,436 words) - 03:54, 25 November 2013
  • ...t everything you'll need to make a basic game: bitmapped fonts, PNG format images, spritesets, windowstyles, tile-based maps, and even simple MNG format anim ...ition|Sound.getPosition]], and [[API:Sound/setPosition|Sound.setPosition]] functions.
    6 KB (978 words) - 18:29, 20 May 2013
  • * [[API:Surface/resize|Surface.resize]](w, h): resizes the surface images. This does not stretch or shrink the image inside the surface. ...face.applyLookup]](), or the Sphere [[API:ColorMatrix|ColorMatrix]] object functions [[API:Surface/applyColorFX|Surface.applyColorFX]]() and [[API:Surface/apply
    11 KB (1,713 words) - 05:32, 4 June 2013
  • # Graphics; a background image, combatant sprites/images/face pics, the little things like player readygauges, any/all the stuff you ...s highly recommended you separate your blit phase into the following three functions:
    15 KB (2,636 words) - 23:32, 7 June 2013
  • * Images: bmp, png, jpg, tga | Contains tile images and tile data. It can be reused across maps.
    10 KB (1,627 words) - 03:48, 28 October 2017
  • ...rom which to choose; items can be plain text or they can be represented by images and/or other visuals like animations. ...s highly recommended you separate your blit phase into the following three functions:
    17 KB (2,871 words) - 23:01, 9 August 2013
  • ...ndard distribution TurboSphere plugins. It includes the breakdown of which functions belong in which plugins, the interaction of certain plugins, and the catego ...to set and get a games configuration, list of default directories, and the functions to open and execute a script.
    8 KB (1,193 words) - 11:46, 8 September 2013
  • ==Functions== ...an array of added [[API:Image|images]] or surfaces (which are converted to images by adding them to the spritebatch) held in the buffer(s) of 'spritebatch'.
    3 KB (485 words) - 19:30, 25 November 2013
  • ...sing/ add flavor] [http://easings.net/ to motion]." He called them "easing functions" because they "ease" an animation. This is the essence of ''tweening'' and ...that we can use any of them anywhere; for this transition manager, easing functions will control the speed with which an animation takes place.
    10 KB (1,678 words) - 23:00, 10 March 2014