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  • ...ipt available in applications like Sphere. Sphere itself then adds lots of functions to this implementation of JavaScript so you can actually use it to create a ...nt to let Sphere open other scripts next to this one, you can use specific functions in the main script to include these scripts (by using RequireScript()).
    80 KB (13,106 words) - 15:24, 4 August 2017
  • ...elated resources such as maps and their tile sets, sprite sets, and bitmap fonts, and can load universally supported image formats like PNG, JPG, and GIF, a ...video driver. However, it is more complicated to use than the 2D graphics functions and was never officially folded back into Sphere.
    3 KB (417 words) - 02:25, 22 August 2015
  • ...> can create almost everything you'll need to make a basic game: bitmapped fonts, PNG format images, spritesets, windowstyles, tile-based maps, and even sim ...ition|Sound.getPosition]], and [[API:Sound/setPosition|Sound.setPosition]] functions.
    6 KB (978 words) - 18:29, 20 May 2013
  • ...developing a JavaScript-powered game engine that is compatible with [[API:Functions|Sphere's JavaScript API]]. ...ats, all containing bitmap data in some form or another: [[API:Font|bitmap fonts]], [[API:Spriteset|spritesets]], [[API:WindowStyle|stylized window frames]]
    9 KB (1,462 words) - 09:13, 27 July 2014