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  • ...ipt available in applications like Sphere. Sphere itself then adds lots of functions to this implementation of JavaScript so you can actually use it to create a ...nt to let Sphere open other scripts next to this one, you can use specific functions in the main script to include these scripts (by using RequireScript()).
    80 KB (13,106 words) - 15:24, 4 August 2017
  • ...t everything you'll need to make a basic game: bitmapped fonts, PNG format images, spritesets, windowstyles, tile-based maps, and even simple MNG format anim ...ition|Sound.getPosition]], and [[API:Sound/setPosition|Sound.setPosition]] functions.
    6 KB (978 words) - 18:29, 20 May 2013
  • # Graphics; a background image, combatant sprites/images/face pics, the little things like player readygauges, any/all the stuff you ...s highly recommended you separate your blit phase into the following three functions:
    15 KB (2,636 words) - 23:32, 7 June 2013
  • * Images: bmp, png, jpg, tga | Contains tile images and tile data. It can be reused across maps.
    10 KB (1,627 words) - 03:48, 28 October 2017
  • ...rom which to choose; items can be plain text or they can be represented by images and/or other visuals like animations. ...s highly recommended you separate your blit phase into the following three functions:
    17 KB (2,871 words) - 23:01, 9 August 2013
  • ...sing/ add flavor] [http://easings.net/ to motion]." He called them "easing functions" because they "ease" an animation. This is the essence of ''tweening'' and ...that we can use any of them anywhere; for this transition manager, easing functions will control the speed with which an animation takes place.
    10 KB (1,678 words) - 23:00, 10 March 2014