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  • ...hing you'll need to make a basic game: bitmapped fonts, PNG format images, spritesets, windowstyles, tile-based maps, and even simple MNG format animations. Unfo ...ition|Sound.getPosition]], and [[API:Sound/setPosition|Sound.setPosition]] functions.
    6 KB (978 words) - 18:29, 20 May 2013
  • ...developing a JavaScript-powered game engine that is compatible with [[API:Functions|Sphere's JavaScript API]]. ...p data in some form or another: [[API:Font|bitmap fonts]], [[API:Spriteset|spritesets]], [[API:WindowStyle|stylized window frames]], [[API:Map|maps]], and [[API:
    9 KB (1,462 words) - 09:13, 27 July 2014
  • ...s highly recommended you separate your blit phase into the following three functions: ...wn N-Trans library there seems to be a lack of graphical screen transition functions readily available in Sphere.
    17 KB (2,871 words) - 23:01, 9 August 2013