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  • | [http://www.spheredev.org/dl Repository] (Games, resources)<br>[[:Category:Games]] (incomplete) ...ted to the [[Sphere]] RPG engine. It includes info about [[:Category:Games|games]], [[:Category:Tutorials|docs]] and [[Spherical:Current events|news]].
    1 KB (164 words) - 14:33, 10 August 2018
  • ...to script with JavaScript, and how to apply this knowledge so you can make games in Sphere. I have tried to write the tutorial in such a way that beginners ...t includes a fully-fledged editor to make your own RPGs (or other kinds of games!), and a flexible, extensive scripting language. But how do you start learn
    80 KB (13,106 words) - 15:24, 4 August 2017
  • ...s and files placed inside the mentioned directory will be available to all games of your Sphere installation. '''OR:'''
    1 KB (170 words) - 02:50, 2 June 2013
  • ...n-source computer program designed primarily to make and play role-playing games (RPGs) similar to those found on the SNES and Sega Genesis consoles. ...hoot-em-ups, and even ports of popular mobile games are among many non-RPG games that have been written for the Sphere engine.
    3 KB (417 words) - 02:25, 22 August 2015
  • [[Category:Games]]
    708 bytes (119 words) - 06:06, 10 June 2015
  • [[Category:Games]]
    4 KB (563 words) - 17:24, 20 May 2013
  • ..."dynamic background" somehow; it didn't necessarily animate as some later games do, but it did change depending on where in the world the battle took place ...re any running timers dependent on the actual battle loop, stop them. Most games are kind enough to stop any global countdown timers while victory music pla
    15 KB (2,636 words) - 23:32, 7 June 2013
  • ...game (like its name, author and resolution). The sgm is for legacy Sphere games while new ones use the json file. ...it with the Spherical community or wherever you like! (We love seeing new games and releases!)
    10 KB (1,627 words) - 03:48, 28 October 2017
  • ...]] category on the wiki, where articles on in-progress or completed Sphere games reside or will reside
    718 bytes (115 words) - 02:01, 8 June 2013
  • ...he player, a spaceship, a sword, shield, an enemy, and so on. Sphere makes games.
    9 KB (1,288 words) - 01:09, 14 June 2013
  • ...make a program. In real life, we think of everything in terms of objects. Games lend themselves towards Object Oriented Programming as well, because of the
    16 KB (2,323 words) - 01:06, 14 June 2013
  • ...d a menu for the purposes of this tutorial. Menus of specific purposes for games commonly include, but are not limited to: : Some games have separate menus for "common" inventory that can be used regardless of p
    17 KB (2,871 words) - 23:01, 9 August 2013
  • * Browse to your game directory (in sphere/games/MyGameName). People who have Sphere can just copy the game into their games/ folder and open it with the startup game, or they can open the game.sgm st
    2 KB (343 words) - 16:11, 29 November 2013
  • ...the player's current environment or placement on a map for most turnbased games.
    26 KB (4,103 words) - 05:32, 19 February 2014
  • ...can be a pain; especially when you have hundreds of different objects. In games this is commonly seen in item lists or enemy lists. The trouble is if you c
    9 KB (1,351 words) - 01:25, 3 March 2014
  • ...assets included with the engine. As with `@/`, this is read-only to Sphere games.
    3 KB (420 words) - 18:48, 30 October 2017