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  • | [[API:Functions]]<br>[[:Category:Sphere 2 API|Sphere 2 API articles]]<br>[[Legacy:Functions]]<br>[[:Category:Tutorials|Tutorials]] ...s the definitive wiki of the '''Spherical community''', dedicated to the [[Sphere]] RPG engine. It includes info about [[:Category:Games|games]], [[:Category
    1 KB (164 words) - 14:33, 10 August 2018
  • ...he tutorial in such a way that beginners can easily step into the world of Sphere. There are also some tests available which you can take to practice the thi Here's [http://davince.tengudev.com/sphere/resources/resource.zip a very basic resource pack] so you can get started r
    80 KB (13,106 words) - 15:24, 4 August 2017
  • ...ound card now, the original E-Mu specification has been updated to version 2, denoted by the extension .SF2, and has been expanded to better take advant ...le (though, for compatibility purposes I'd recommend saving as a DLS level 2 format soundfont, as level 1 has a few limitations that prevent a one to on
    11 KB (1,926 words) - 17:41, 20 May 2013
  • Start your project using the Sphere editor, or from a ZIP file, or just by making the directory and adding file # Add any files/folders mentioned in step 2 (or new ones):<br/><pre>git add file1 newfile2 newfolder3</pre>
    10 KB (1,790 words) - 21:27, 29 August 2013
  • Download the NTML tech demo at http://sphere.sourceforge.net/neologix/files/ntml.zip. The tech demo contains my NFont ob ...exadecimal string (which is an HTML style 6 digit hex string plus an extra 2 digit hexadecimal string for the alpha channel)
    7 KB (1,214 words) - 23:56, 7 June 2013
  • ...et started with the legacy Sphere 1.x, please check [[Getting started with Sphere 1.5]]. It is strongly recommended '''not''' to use the legacy engine for n You may have just downloaded this "Sphere", but have no idea what to do what to do with it. This article will explain
    10 KB (1,627 words) - 03:48, 28 October 2017
  • == Articles documenting Sphere functions == ...the name of the Sphere object to which the function is attached; must be a Sphere-specific object such as Color, Font, Image, Animation, etc; if the function
    2 KB (409 words) - 18:33, 20 June 2017
  • ...m too, like the player, a spaceship, a sword, shield, an enemy, and so on. Sphere makes games. this.hitPoints = this.hitPoints - amount * 2;
    9 KB (1,288 words) - 01:09, 14 June 2013
  • ...g a JavaScript-powered game engine that is compatible with [[API:Functions|Sphere's JavaScript API]]. ...and Linux versions of vanilla Sphere. The recent Mac OS X port of vanilla Sphere used SDL to handle all input and output while still using an older version
    9 KB (1,462 words) - 09:13, 27 July 2014
  • So, you've seen the menu.js in the sphere code bank, and you've used it but don't like it? What do you do? You make y ...sics of OOP. Our menu object will look like this, which is very similar to Sphere menu.js:
    8 KB (1,128 words) - 17:21, 1 August 2017
  • ...battle systems. It is preferred you have some experience in other areas of sphere and a fair amount in learning the API before you dive off into this tutoria * Good Grasp on Sphere [http://wiki.spheredev.org/DaVince_scripting_tutorial]
    26 KB (4,103 words) - 05:32, 19 February 2014
  • ...know how to integrate existing systems into your game, and understand how Sphere's SetUpdateScript works. == Step 2: movement ==
    10 KB (1,429 words) - 10:56, 4 March 2014
  • ...le-update-script problem. This is a very early and common problem with new Sphere users. Say you have a tile movement update script that runs in a SetUpdateS == Method 2 (Beginner): the function ==
    4 KB (520 words) - 06:23, 4 March 2014
  • '''SphereFS''' is a standardized system used by Sphere for unambiguously specifying pathnames of files and directories within the ...el from a prefix, e.g. '''@/../../maggie.fat'''. Passing such a path to a Sphere API function expecting a file or directory name will cause an exception.
    3 KB (420 words) - 18:48, 30 October 2017