Difference between revisions of "Sphere"

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==External links==
 
==External links==
 +
* http://github.com/sphere-group - Sphere development on GitHub
 +
* https://github.com/fatcerberus/minisphere - MiniSphere development on GitHub
 
* http://sphere.sourceforge.net/ - The original official Sphere website (needs maintenance)
 
* http://sphere.sourceforge.net/ - The original official Sphere website (needs maintenance)
* http://github.com/sphere-group - Sphere development on GitHub
 
 
* http://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Reference - Mozilla's official JavaScript reference
 
* http://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Reference - Mozilla's official JavaScript reference
 
* http://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Guide - Mozilla's JavaScript guide
 
* http://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Guide - Mozilla's JavaScript guide

Revision as of 00:31, 22 August 2015

Sphere is a cross-platform, open-source computer program designed primarily to make role-playing games (RPGs) similar to those found on the SNES and Sega Genesis consoles. Sphere was originally coded by Chad Austin. When making a game with Sphere, most things are scripted using the JavaScript language (though very early versions used its own Spherescript language) with special functions and objects for maps, spritesets, images and other resources.

Though Sphere was designed to make RPGs, because of the flexibility of a scripting language it can be used to make almost any other type of game.

Certain experimental versions of Sphere also support basic 3D graphics functions using the OpenGL video driver. However, it is more complicated to use than the 2D graphics functions and was never officially folded back into Sphere.

Screenshots

updated screenshots to come

Download

updated download links to come

External links