Legacy:BlendColorsWeighted: Difference between revisions
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Returns a Color object that is the blended color of the two input colors, (c1 and c2) but allows you to specify the amount of each color. | Returns a [[API:Color|Color]] object that is the blended color of the two input colors, (c1 and c2) but allows you to specify the amount of each color. | ||
==Usage== | ==Usage== | ||
{{Usage|returns= | {{Usage|returns=[[API:Color|Color]]|func=BlendColorsWeighted|params=c1, c2, c1_weight, c2_weight}} | ||
* '''c1''' a color object created with [[API:CreateColor|CreateColor]] | * '''c1''' [[API:Color|Color]]. a color object created with [[API:CreateColor|CreateColor]] | ||
* '''c2''' a color object created with CreateColor | * '''c2''' [[API:Color|Color]]. a color object created with CreateColor | ||
* '''c1_weight''' amount of first color | * '''c1_weight''' integer. amount of first color | ||
* '''c2_weight''' amount of second color | * '''c2_weight''' integer. amount of second color | ||
==Notes== | ==Notes== | ||
Latest revision as of 23:40, 11 September 2013
Returns a Color object that is the blended color of the two input colors, (c1 and c2) but allows you to specify the amount of each color.
Usage
Color BlendColorsWeighted(c1, c2, c1_weight, c2_weight);
- c1 Color. a color object created with CreateColor
- c2 Color. a color object created with CreateColor
- c1_weight integer. amount of first color
- c2_weight integer. amount of second color
Notes
The weights of the two colors are converted to a ratio out of 100%. (1:2 means one part of the first to two parts of the second. Or 33% of the first to 66% of the second.)
Examples
var Red = CreateColor(255, 0, 0); //Creates a red color.
var Blue = CreateColor(0, 255, 0); //Creates a blue color.
var Blend = BlendColorsWeighted(Red, Blue, 2, 1); //Creates a reddish purple color by blending the two colors with 2 parts red to 1 part blue.BlendColorsWeighted can be adapted for the more familiar alpha blending method as follows:
//Alpha can be between 0 and 1
function AlphaBlend (Color,SourceColor,Alpha) {
Alpha = Math.min(Math.max(Alpha,0.0),1.0); //Clamp alpha to 0-1
return BlendColorsWeighted(Color,SourceColor,Alpha,1.0 - Alpha);
}See also
- Sphere Color object
- CreateColor()
- ApplyColorMask()
- BlendColors()
- Math.min()