Difference between revisions of "Legacy:Sound/play"
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==Usage== | ==Usage== | ||
− | + | {{Usage|object=sound|func=play|params=repeat}} | |
* '''sound''' Sphere [[API:Sound|Sound]] object. The sound to play. | * '''sound''' Sphere [[API:Sound|Sound]] object. The sound to play. |
Revision as of 19:02, 20 May 2013
Play a loaded sound.
Usage
sound.play(repeat);
- sound Sphere Sound object. The sound to play.
- repeat Boolean. If true, the sound will loop.
Examples
How to load and play a simple sound:
var my_music = LoadSound("calm_blue_ocean.ogg");
my_music.play(true);
How to play a quick, simple sound for something like a menu blip:
var menu_blip = LoadSound("blip.ogg");
var font = GetSystemFont();
while (!IsKeyPressed(KEY_ESCAPE))
{
while (AreKeysLeft())
{
if (GetKey() == KEY_SPACE)
{
if (menu_blip.isPlaying())
menu_blip.stop();
menu_blip.play(false);
}
}
font.drawText(0, 0, "Press Space to hear the menu blips.");
font.drawText(0, font.getHeight(), "Press ESC to quit.");
FlipScreen();
}
The above example works by stopping the previous menu blip from playing, and then replaying it.
See also
- Sphere Sound object
- Sound.isPlaying()
- Sound.pause()
- Sound.stop()
- AreKeysLeft()
- FlipScreen()
- Font.drawText()
- Font.getHeight()
- GetSystemFont()
- IsKeyPressed()