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  • Play a loaded sound. {{Usage|object=sound|func=stop}}
    801 bytes (107 words) - 22:39, 30 May 2013

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  • |name = Sound/navbox |title = [[API:Sound|''Sound'' object]] and [[API:SoundEffect|''SoundEffect'' object]] API
    2 KB (224 words) - 22:56, 24 June 2013
  • * Sphere [[Legacy:Sound|Sound]] object: Holds a sound or piece of music that can be played. ...ds a sound that can be played. This powerful object is designed mainly for sound effects.
    4 KB (592 words) - 09:11, 19 June 2017
  • | [[Legacy:LoadSound|LoadSound]]("file.mp3") || Load a sound file into memory. WAV, OGG and MP3 work best. MOD, IT, MID are supported bu | [[Legacy:Sound.play|Sound.play]](boolean) || Play the loaded sound. The boolean argument is true or false. true == repeat, false == do not rep
    80 KB (13,106 words) - 15:24, 4 August 2017
  • ===Sound Object=== * Sound(filename)
    22 KB (3,436 words) - 03:54, 25 November 2013
  • Play a loaded sound. {{Usage|object=sound|func=play|params=repeat}}
    1 KB (183 words) - 22:39, 30 May 2013
  • Holds a sound or piece of music that can be played by Sphere. * [[API:LoadSound|LoadSound]](''filename'' [, ''streaming'']): Load a sound from ''filename'', ''streaming'' from disk optional.
    3 KB (383 words) - 22:38, 30 May 2013
  • Play a loaded sound. {{Usage|object=sound|func=isPlaying}}
    849 bytes (104 words) - 22:40, 30 May 2013
  • Play a loaded sound. {{Usage|object=sound|func=pause}}
    983 bytes (126 words) - 22:39, 30 May 2013
  • Play a loaded sound. {{Usage|object=sound|func=stop}}
    801 bytes (107 words) - 22:39, 30 May 2013
  • #REDIRECT [[API:Sound/stop]]
    28 bytes (4 words) - 17:46, 6 July 2013
  • ...e; depending on the game, this menu can include configuration of controls, sound volume, and choice of difficulty level and often can be accessed within a r ...ul menus have feedback of multiple types when you perform an action, and a sound that plays when you move the cursor/choose a menu item/exit the menu/etc is
    17 KB (2,871 words) - 23:01, 9 August 2013
  • Sphere uses the movement keys internally for movement, and we must stop that from happening. We can do this by binding the 4 keys to nothing. === Bonus: adding a sound ===
    10 KB (1,429 words) - 10:56, 4 March 2014