Difference between revisions of "Legacy:Sound/pause"
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Latest revision as of 22:39, 30 May 2013
Play a loaded sound.
Usage
sound.pause();
- sound Sphere Sound object. The sound to pause.
Examples
Pausing a sound with the enter key:
var my_music = LoadSound("your_sound.ogg");
var toggle = false;
my_music.play(true);
while (!IsKeyPressed(KEY_ESCAPE))
{
    while (AreKeysLeft()) {
        if (GetKey() == KEY_ENTER) toggle ? my_music.play() : my_music.pause();
    }
}Note that the above is different from stop which will restart the sound on play.
See also
- Sphere Sound object
- Sound.play(repeat)
- Sound.isPlaying()
- Sound.stop()
- AreKeysLeft()
- FlipScreen()
- Font.drawText()
- Font.getHeight()
- GetSystemFont()
- IsKeyPressed()

