Difference between revisions of "Legacy:Sound/pause"
From Spherical
(→Examples: updated example) |
(navboxed) |
||
Line 37: | Line 37: | ||
* [[API:IsKeyPressed|IsKeyPressed]]() | * [[API:IsKeyPressed|IsKeyPressed]]() | ||
− | + | ||
+ | {{API:Sound/navbox}} |
Latest revision as of 22:39, 30 May 2013
Play a loaded sound.
Usage
sound.pause();
- sound Sphere Sound object. The sound to pause.
Examples
Pausing a sound with the enter key:
var my_music = LoadSound("your_sound.ogg");
var toggle = false;
my_music.play(true);
while (!IsKeyPressed(KEY_ESCAPE))
{
while (AreKeysLeft()) {
if (GetKey() == KEY_ENTER) toggle ? my_music.play() : my_music.pause();
}
}
Note that the above is different from stop which will restart the sound on play.
See also
- Sphere Sound object
- Sound.play(repeat)
- Sound.isPlaying()
- Sound.stop()
- AreKeysLeft()
- FlipScreen()
- Font.drawText()
- Font.getHeight()
- GetSystemFont()
- IsKeyPressed()