Difference between revisions of "Legacy:Sound/isPlaying"
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==See also== | ==See also== | ||
* Sphere [[API:Sound|Sound]] object | * Sphere [[API:Sound|Sound]] object | ||
− | * [[API:Sound/play|Sound.play]]() | + | * [[API:Sound/play|Sound.play]](repeat) |
* [[API:Sound/pause|Sound.pause]]() | * [[API:Sound/pause|Sound.pause]]() | ||
* [[API:Sound/stop|Sound.stop]]() | * [[API:Sound/stop|Sound.stop]]() | ||
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* [[API:IsKeyPressed|IsKeyPressed]]() | * [[API:IsKeyPressed|IsKeyPressed]]() | ||
− | + | ||
+ | {{API:Sound/navbox}} |
Latest revision as of 22:40, 30 May 2013
Play a loaded sound.
Usage
sound.isPlaying();
- sound Sphere Sound object. The sound to get info from.
Examples
Waiting for a sound to finish:
var font = GetSystemFont();
var my_music = LoadSound("your_sound.ogg");
my_music.play(false);
while (my_music.isPlaying())
{
font.drawText(0, 0, "I'm playing!");
FlipScreen();
}
See also
- Sphere Sound object
- Sound.play(repeat)
- Sound.pause()
- Sound.stop()
- AreKeysLeft()
- FlipScreen()
- Font.drawText()
- Font.getHeight()
- GetSystemFont()
- IsKeyPressed()