Legacy:Sound/isPlaying: Difference between revisions

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Created sound.isPlaying page
 
navboxed
 
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Line 17: Line 17:
while (my_music.isPlaying())
while (my_music.isPlaying())
{
{
     font.drawText(0, 0, I"m playing!");
     font.drawText(0, 0, "I'm playing!");
     FlipScreen();
     FlipScreen();
}
}
Line 24: Line 24:
==See also==
==See also==
* Sphere [[API:Sound|Sound]] object
* Sphere [[API:Sound|Sound]] object
* [[API:Sound/play|Sound.play]]()
* [[API:Sound/play|Sound.play]](repeat)
* [[API:Sound/pause|Sound.pause]]()
* [[API:Sound/pause|Sound.pause]]()
* [[API:Sound/stop|Sound.stop]]()
* [[API:Sound/stop|Sound.stop]]()
Line 34: Line 34:
* [[API:IsKeyPressed|IsKeyPressed]]()
* [[API:IsKeyPressed|IsKeyPressed]]()


[[Category:Functions]]
 
{{API:Sound/navbox}}

Latest revision as of 22:40, 30 May 2013

Play a loaded sound.

Usage

sound.isPlaying();


  • sound Sphere Sound object. The sound to get info from.

Examples

Waiting for a sound to finish:

var font = GetSystemFont();
var my_music = LoadSound("your_sound.ogg");

my_music.play(false);

while (my_music.isPlaying())
{
    font.drawText(0, 0, "I'm playing!");
    FlipScreen();
}

See also


API:Sound/navbox