Difference between revisions of "Legacy:Sound/isPlaying"
From Spherical
								
												
				m (→Examples:  small mistake)  | 
				 (→See also)  | 
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==See also==  | ==See also==  | ||
*	Sphere [[API:Sound|Sound]] object  | *	Sphere [[API:Sound|Sound]] object  | ||
| − | *	[[API:Sound/play|Sound.play]]()  | + | *	[[API:Sound/play|Sound.play]](repeat)  | 
*	[[API:Sound/pause|Sound.pause]]()  | *	[[API:Sound/pause|Sound.pause]]()  | ||
*	[[API:Sound/stop|Sound.stop]]()  | *	[[API:Sound/stop|Sound.stop]]()  | ||
Revision as of 21:55, 20 May 2013
Play a loaded sound.
Usage
sound.isPlaying();
- sound Sphere Sound object. The sound to get info from.
 
Examples
Waiting for a sound to finish:
var font = GetSystemFont();
var my_music = LoadSound("your_sound.ogg");
my_music.play(false);
while (my_music.isPlaying())
{
    font.drawText(0, 0, "I'm playing!");
    FlipScreen();
}See also
- Sphere Sound object
 - Sound.play(repeat)
 - Sound.pause()
 - Sound.stop()
 - AreKeysLeft()
 - FlipScreen()
 - Font.drawText()
 - Font.getHeight()
 - GetSystemFont()
 - IsKeyPressed()