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  • | [[API:Functions]]<br>[[:Category:Sphere 2 API|Sphere 2 API articles]]<br>[[Legacy:Functions]]<br>[[:Category:Tutorials|Tutorials]] ...s the definitive wiki of the '''Spherical community''', dedicated to the [[Sphere]] RPG engine. It includes info about [[:Category:Games|games]], [[:Category
    1 KB (164 words) - 14:33, 10 August 2018
  • ...rence of the **legacy** Sphere 1.5 API. In other words, the functions that Sphere 1.5 uses in its JavaScript engine. For the newer Sphere 2 API, please check [[API:Functions]].
    6 KB (777 words) - 16:24, 5 August 2017
  • {{DISPLAYTITLE:Sphere v2 API}} ...set of bindings (functions, objects, and methods) available for use by all Sphere games. The API provides access to a host of convenient features, allowing
    7 KB (921 words) - 16:05, 2 November 2017
  • ...he tutorial in such a way that beginners can easily step into the world of Sphere. There are also some tests available which you can take to practice the thi Here's [http://davince.tengudev.com/sphere/resources/resource.zip a very basic resource pack] so you can get started r
    80 KB (13,106 words) - 15:24, 4 August 2017
  • ...ound card now, the original E-Mu specification has been updated to version 2, denoted by the extension .SF2, and has been expanded to better take advant ...le (though, for compatibility purposes I'd recommend saving as a DLS level 2 format soundfont, as level 1 has a few limitations that prevent a one to on
    11 KB (1,926 words) - 17:41, 20 May 2013
  • The weights of the two colors are converted to a ratio out of 100%. (1:2 means one part of the first to two parts of the second. Or 33% of the first ...e, 2, 1); //Creates a reddish purple color by blending the two colors with 2 parts red to 1 part blue.
    2 KB (230 words) - 23:40, 11 September 2013
  • I am the Flying Jester. Of this, we can be sure. I've used Sphere since fall 2009, and have been making [[TurboSphere]] since late 2011. ;[[Juggler 2]]
    698 bytes (80 words) - 20:42, 20 November 2013
  • Spheriki the Sphere Wiki runs on a MediaWiki setup similar to [http://www.wikipedia.org Wikiped == Heading level 2 ==
    7 KB (1,231 words) - 17:57, 20 June 2017
  • ...e versions of the objects and functions. The descriptions and examples for Sphere functions and objects are generally analogous to the TurboSphere versions, ...default plugins (they all share this same version number). For example: "0.2.2a"
    22 KB (3,436 words) - 03:54, 25 November 2013
  • * Sphere [[API:Surface|Surface]] object: A picture canvas in memory that can be draw ...values, ex: <code>var invert_lookup = [255, 254, 253, 252, 251, ..., 4, 3, 2, 1, 0];</code>
    10 KB (1,599 words) - 05:27, 4 June 2013
  • Start your project using the Sphere editor, or from a ZIP file, or just by making the directory and adding file # Add any files/folders mentioned in step 2 (or new ones):<br/><pre>git add file1 newfile2 newfolder3</pre>
    10 KB (1,790 words) - 21:27, 29 August 2013
  • This function returns the current version of sphere that the player is using. font.drawText(0,0, "You are using Sphere v"+GetVersion());
    1 KB (159 words) - 22:26, 1 June 2013
  • ...s available are located in the <var>/system/scripts</var> directory of the Sphere installation. font.drawText(0,0, "Then this line is shown 2 seconds later.");
    2 KB (212 words) - 02:20, 2 June 2013
  • ...hV0k/edit?usp=sharing persist.js demo game] (15.6 KB ZIP archive, requires Sphere) <!-- TODO: get this back --> * '''persist.setLog'''(''log'') - set the Sphere log object to record persist.js execution. Useful for debugging.
    8 KB (1,216 words) - 23:15, 3 June 2013
  • Download the NTML tech demo at http://sphere.sourceforge.net/neologix/files/ntml.zip. The tech demo contains my NFont ob ...exadecimal string (which is an HTML style 6 digit hex string plus an extra 2 digit hexadecimal string for the alpha channel)
    7 KB (1,214 words) - 23:56, 7 June 2013
  • ...al state, similar to PHP's or Java's serialization. What does this mean to Sphere? JSON can be used to save monster stats or complex event states in a way th slime.mp = 2;
    3 KB (394 words) - 22:29, 24 June 2013
  • ...hat 'surface' is rotated anti-clockwise in radians, with -2*PI <= angle <= 2*PI ...values, ex: <code>var invert_lookup = [255, 254, 253, 252, 251, ..., 4, 3, 2, 1, 0];</code>
    11 KB (1,713 words) - 05:32, 4 June 2013
  • Download the menu object from Flikky's page ([http://sphere.sourceforge.net/flik/files/flik_scripts.zip 25 KB ZIP archive]). <var>flik_ Time to create a menu in Sphere. To do this you can download my menu object from my files page, and add the
    13 KB (1,899 words) - 22:29, 24 June 2013
  • ...n also find me on the forums, I'll try to help as best as I can. I've used Sphere for 7+ years, so I think I know things by now (I hope)! * Pokemon Startup Game - Sphere 'startup' game, pokémon style!
    2 KB (354 words) - 01:29, 8 June 2013
  • ...et started with the legacy Sphere 1.x, please check [[Getting started with Sphere 1.5]]. It is strongly recommended '''not''' to use the legacy engine for n You may have just downloaded this "Sphere", but have no idea what to do what to do with it. This article will explain
    10 KB (1,627 words) - 03:48, 28 October 2017

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